Crossword Puzzle in Context | The Role of English in the Global Gaming Community

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Across
  1. 3. The shared beliefs, values, customs, behaviors, and artifacts that characterize a group or society.
  2. 6. Text displayed at the bottom of a screen that provides a translation or transcription of spoken dialogue.
  3. 8. The use of game design elements, such as rewards and achievements, to motivate and engage users in non-game contexts.
  4. 10. The process of transmitting or receiving data over the internet in real-time, often used for broadcasting live video game content.
  5. 11. The act of preventing someone from participating in a group or activity, often due to social or cultural differences.
  6. 15. The process of adapting a product or service to meet the language, cultural, and legal requirements of a specific market.
  7. 16. The process of recording spoken dialogue for use in films, video games, or other media.
  8. 17. A system of communication consisting of sounds, words, and grammar used by a particular group or country.
  9. 18. The way in which a story is told or organized in a game, book, or movie.
  10. 19. A language or dialect spoken in a particular country or region.
Down
  1. 1. Competitive video gaming at a professional level, often involving teams and tournaments.
  2. 2. The act of completing a video game as quickly as possible, often with self-imposed restrictions.
  3. 4. The ability to use a language effectively and accurately in different contexts, including reading, writing, speaking, and listening.
  4. 5. A cultural group within a larger culture, often with its own set of norms, values, and practices.
  5. 7. learning The process of acquiring a new language, including the ability to use it for communication, cognitive, and cultural purposes.
  6. 8. People who play video games, either casually or professionally.
  7. 9. A series of related video games that share the same title, characters, and settings.
  8. 12. Connected to or available through the internet.
  9. 13. The process of adapting a product or service to meet the language, cultural, and legal requirements of a specific market.
  10. 14. The story or plot of a video game, book, or movie.