CS1130 Chapter 3 and 4 vocabulary

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Across
  1. 4. looping or repeating a behavior
  2. 5. A method level that reference more than one object
  3. 7. A method level that defines behaviors for a single object
  4. 10. An object created from a class
  5. 13. A diagram that illustrates stepwise refinement, also called a structure chart (three words)
  6. 20. A built-in method such as move or turn
  7. 21. the new class inherits methods from the old class
  8. 22. A coordinated sequence of instructions that will be carried out when requested
  9. 23. repeating a behavior
  10. 24. a statement that controls the execution of a block of instructions
  11. 26. a math operation on numbers or other kinds of values that yields a result
  12. 27. Invoking or executing a method by dragging it into the code
  13. 28. a test that returns a true or a false
Down
  1. 1. asks a question about a condition or computes a value
  2. 2. instruction conditional execution
  3. 3. The process of breaking a problem down into large tasks and then breaking each task down into simpler steps (two words)
  4. 6. In a call to a method, the value sent in to a method parameter
  5. 8. true or false
  6. 9. a blueprint or template that tells Alice exactly how to create and display an object
  7. 11. choice that needs to be made
  8. 12. where some condition is checked and a decision is made about whether or not a certain section of the program code will be executed.
  9. 14. A placeholder that acts like a basket to receive information that we send to a method
  10. 15. Thinking about a collection of instructions as if it was just one instruction
  11. 16. a symbol that tests the value of one number in relation to another
  12. 17. a statement that executes to make objects perform a certain action
  13. 18. the number of times a loop will execute
  14. 19. When an object is created from a class and displayed
  15. 25. two objects overlap each other