CS270
Across
- 1. Operator which requires one operand
- 3. In this language variable names start with dollor sign
- 6. It is used as an alias of a variable
- 9. Operator which requires three operands
- 10. Rules for equal priority operator evaluation
- 11. Programming language in which there is no dynamic memory deallocation operator
- 14. Popular notation to represent syntax of context-free grammars
- 17. Languages based on Von neuman architecture
- 18. This type of binding occurs during execution time
- 19. Character encoding scheme used in IBM Mainframes
- 20. Languages based on mathematical functions
- 23. LISP function to print head of a list
- 26. Grammar in which synthesized attributes are used
- 28. Automatic type conversion
- 31. This type of binding occurs before run time
- 32. In this 2D array rows will have varying number of elements
- 35. Character encoding scheme used in Java
- 36. Another name for anonymous functions in LISP
- 37. A business programming language
Down
- 2. Character encoding scheme used in C++
- 3. Name of the tree generated from syntax analysis phase
- 4. This union in Ada is safe in type checking
- 5. Operator which requires two operands
- 6. Ability to move a program from one platform to another platform
- 7. Used to skip part of the loop in C++
- 8. Quantifier in predicate logic which is applicable for few members
- 12. Standardization organization for programming languages
- 13. Rules for operator evaluation
- 15. A sceintific programming language
- 16. Substructure of an array
- 21. Module which is called using resume instruction
- 22. Condition or variable is not affected by the execution of the loop
- 24. Collection of heterogeneous elements
- 25. Substring produced from lexical analysis
- 26. Name of semantics where pre and post conditions are used
- 27. Quantifier in predicate logic which is applicable for all members
- 28. Explicit type conversion
- 29. Parameters used in function call
- 30. Parameters used in function definition
- 33. Variable which can be accessed by all functions in a program
- 34. Programming language in which variable names start with @ symbol