CS270

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Across
  1. 1. Operator which requires one operand
  2. 3. In this language variable names start with dollor sign
  3. 6. It is used as an alias of a variable
  4. 9. Operator which requires three operands
  5. 10. Rules for equal priority operator evaluation
  6. 11. Programming language in which there is no dynamic memory deallocation operator
  7. 14. Popular notation to represent syntax of context-free grammars
  8. 17. Languages based on Von neuman architecture
  9. 18. This type of binding occurs during execution time
  10. 19. Character encoding scheme used in IBM Mainframes
  11. 20. Languages based on mathematical functions
  12. 23. LISP function to print head of a list
  13. 26. Grammar in which synthesized attributes are used
  14. 28. Automatic type conversion
  15. 31. This type of binding occurs before run time
  16. 32. In this 2D array rows will have varying number of elements
  17. 35. Character encoding scheme used in Java
  18. 36. Another name for anonymous functions in LISP
  19. 37. A business programming language
Down
  1. 2. Character encoding scheme used in C++
  2. 3. Name of the tree generated from syntax analysis phase
  3. 4. This union in Ada is safe in type checking
  4. 5. Operator which requires two operands
  5. 6. Ability to move a program from one platform to another platform
  6. 7. Used to skip part of the loop in C++
  7. 8. Quantifier in predicate logic which is applicable for few members
  8. 12. Standardization organization for programming languages
  9. 13. Rules for operator evaluation
  10. 15. A sceintific programming language
  11. 16. Substructure of an array
  12. 21. Module which is called using resume instruction
  13. 22. Condition or variable is not affected by the execution of the loop
  14. 24. Collection of heterogeneous elements
  15. 25. Substring produced from lexical analysis
  16. 26. Name of semantics where pre and post conditions are used
  17. 27. Quantifier in predicate logic which is applicable for all members
  18. 28. Explicit type conversion
  19. 29. Parameters used in function call
  20. 30. Parameters used in function definition
  21. 33. Variable which can be accessed by all functions in a program
  22. 34. Programming language in which variable names start with @ symbol