CSD 2 - Unit 1 Vocabulary
Across
- 6. a term used to define the way players interact with a certain video or computer game.
- 12. specific categories of games based on similar gameplay characteristics, story, or mechanics.
- 14. Rules, challenges, abilities, and parameters that dictate a player's actions, the game's response or feedback to those actions, and essentially how the game functions or operates for a player
- 15. The information or characteristics that describe something in the game.
- 16. How challenging the game is for the player.
- 21. ________ games emphasize exploration, puzzle-solving, and storytelling. They often feature rich narratives, immersive worlds, and character-driven gameplay, where players make choices that affect the outcome of the game
- 24. _______ games simulate real-world sports, allowing players to compete in various athletic activities. They often feature realistic graphics, player/team customization, and gameplay mechanics that are similar to the actual sport
- 25. _________ perspective - s a version of a third-person perspective where the player has a more zoomed out, bird's-eye view of the scene. This generally provides more information about the environment so that the player can move through it effectively.
- 27. Things that can hurt the player, make them lose points/lives, or stop their progress.
- 28. includes challenges, objectives, or goals for player to overcome or achieve, opportunities of player to make meaningful choices, game changes over the course of play - action moves forward, and defined rules and procedures.
- 29. __________ games aim to replicate real-world activities or experiences, like driving, flying, managing a city, or running a business.
- 30. The decisions the player gets to make that affect what happens in the game.
Down
- 1. Blending of computer programming, graphic design, and a storyline.
- 2. The people, creatures, or beings that the player controls or interacts with.
- 3. ________ perspective - presents the gameplay as viewed from the side. Typically players can only move left, right, up, or down with this setup.
- 4. The events and plot that explain what is happening in the game.
- 5. The aesthetics, story, audio, information, and interactive game pieces or objects.
- 7. __________ games focus on solving various challenges or puzzles, often requiring logic, pattern recognition, and problem-solving skills
- 8. How the player controls the game and how the game responds to what the player does.
- 9. Things the player receives for accomplishing something or doing well.
- 10. How the game changes as the player gets farther, stronger, or better.
- 11. _________ games focus on fast-paced, intense gameplay involving physical challenges, combat, and reflexes. Players often control a character who must navigate through levels, overcome obstacles, and defeat enemies.
- 13. The viewpoint from which the player sees and experiences the game world.
- 17. _______ perspective - players experience the game through the eyes of the main character. It provides a sense of immersion into the world and the experience of the character that other perspectives don't offer.
- 18. The actions something in the game can perform.
- 19. __________ games require players to make strategic decisions and plan ahead to achieve specific objectives. These games often involve resource management, tactical positioning, and controlling units or territories.
- 20. ________ perspective- players see the characters and game worlds from a viewpoint that is often behind or above the character. This allows for a broader sense of the environment and what the character is doing as they move through it.
- 22. ____________ games allow players to assume the roles of characters in a fictional world. They typically involve quests, character development, and decision-making. RPGs often feature complex stories, lots of customization options, and ways to level up.
- 23. What the player is trying to accomplish or win.
- 26. How the game looks and sounds and the overall feeling or style it creates.