CSD Unit 4 Vocabulary

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Across
  1. 2. How easy, efficient, and satisfying it is to use a human-made object or device (including software)
  2. 3. The visual elements of a program through which a user controls or communicates with the application; often abbreviated UI
  3. 7. An individual functional element of a software item, such as the ability to do something new, work across multiple platforms, or perform more efficiently
  4. 8. Part of a program that does not work correctly
Down
  1. 1. A first or early model of a product that allows you to test assumptions before developing a final version
  2. 4. In design, paying attention to a user's feelings and needs when designing a product
  3. 5. Someone who uses an object, including software and hardware
  4. 6. To critically evaluate in a detailed and constructive manner