Cubism and Futurism

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Across
  1. 4. Representing sound or city clamor visually through repeated lines, staccato marks, or overlapping shapes.
  2. 5. Viewpoint Representing an object from several angles at once within a single composition.
  3. 6. Emphasis on movement, energy, and the sensation of speed as central visual themes.
  4. 7. A core Futurist value—visual techniques used to convey rapid movement and velocity.
  5. 8. The technique of breaking form into flat, angular planes (facets) to represent different perspectives.
  6. 11. Futurism was closely tied to written manifestos (e.g., Marinetti’s) that outlined the movement’s aggressive rejection of the past and embrace of modern life.
  7. 13. Cubism A phase of Cubism (c. 1908–1912) focusing on breaking objects into fragmented planes and showing multiple viewpoints simultaneously.
  8. 17. Aesthetic Admiration for industrial forms, gears, and mechanical rhythms incorporated into compositions.
  9. 18. of Time The idea that past, present, and future can be shown together to capture experience rather than a single instant.
  10. 19. Life compositions were common subjects in Cubist experiments with form and space.
Down
  1. 1. Splitting visual forms into parts to reconfigure them within the composition.
  2. 2. Space Reducing the illusion of depth so foreground and background occupy the same pictorial plane.
  3. 3. Cubism Later Cubist phase (c. 1912 onward) that reassembles forms using simpler shapes, brighter colors, and collage elements.
  4. 9. Simplification Reducing natural forms to basic geometric shapes (cubes, cones, cylinders).
  5. 10. Modernity The celebration of cities, industry, and technological progress as subjects and inspirations.
  6. 12. A Futurist painting movement (c. 1919–1930s) celebrating flight, aerial perspectives, and modern technology.
  7. 14. Palette A limited, often muted color range used during Analytic Cubism to emphasize structure over color.
  8. 15. Assembling paper, fabric, or other materials onto the surface of a work—widely used in Synthetic Cubism.
  9. 16. Depicting multiple moments of time or phases of motion within one image.
  10. 20. of Force Graphic devices (radiating lines, directional strokes) used to suggest vectors of motion and energy.