Cubism and Futurism
Across
- 4. Representing sound or city clamor visually through repeated lines, staccato marks, or overlapping shapes.
- 5. Viewpoint Representing an object from several angles at once within a single composition.
- 6. Emphasis on movement, energy, and the sensation of speed as central visual themes.
- 7. A core Futurist value—visual techniques used to convey rapid movement and velocity.
- 8. The technique of breaking form into flat, angular planes (facets) to represent different perspectives.
- 11. Futurism was closely tied to written manifestos (e.g., Marinetti’s) that outlined the movement’s aggressive rejection of the past and embrace of modern life.
- 13. Cubism A phase of Cubism (c. 1908–1912) focusing on breaking objects into fragmented planes and showing multiple viewpoints simultaneously.
- 17. Aesthetic Admiration for industrial forms, gears, and mechanical rhythms incorporated into compositions.
- 18. of Time The idea that past, present, and future can be shown together to capture experience rather than a single instant.
- 19. Life compositions were common subjects in Cubist experiments with form and space.
Down
- 1. Splitting visual forms into parts to reconfigure them within the composition.
- 2. Space Reducing the illusion of depth so foreground and background occupy the same pictorial plane.
- 3. Cubism Later Cubist phase (c. 1912 onward) that reassembles forms using simpler shapes, brighter colors, and collage elements.
- 9. Simplification Reducing natural forms to basic geometric shapes (cubes, cones, cylinders).
- 10. Modernity The celebration of cities, industry, and technological progress as subjects and inspirations.
- 12. A Futurist painting movement (c. 1919–1930s) celebrating flight, aerial perspectives, and modern technology.
- 14. Palette A limited, often muted color range used during Analytic Cubism to emphasize structure over color.
- 15. Assembling paper, fabric, or other materials onto the surface of a work—widely used in Synthetic Cubism.
- 16. Depicting multiple moments of time or phases of motion within one image.
- 20. of Force Graphic devices (radiating lines, directional strokes) used to suggest vectors of motion and energy.