Cyber and Digital literacy

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Across
  1. 1. Visual representations or pictures, often stored or transmitted electronically.
  2. 3. Secret code or phrase used to access a secure system or account.
  3. 6. Global network connecting computers and other devices, enabling communication and information exchange.
  4. 7. Taking responsibility for one's actions or decisions.
  5. 8. To create, improve, or advance something, often in the context of software or technology.
  6. 9. Framework or infrastructure enabling the development and operation of software applications.
  7. 13. A group of people sharing common interests or characteristics, often interacting online.
  8. 15. Unauthorized access to computer systems or networks, often for malicious purposes.
  9. 16. Knowledge or skill gained from direct observation or participation in events or activities.
  10. 18. Comprehension or grasp of the meaning or significance of something.
  11. 21. Deceptive schemes or fraud conducted via the internet.
  12. 22. Organized and interconnected set of components or elements working together to achieve a common purpose.
  13. 24. Tools and techniques for practical purposes, often involving machinery and equipment.
  14. 26. Data that provides knowledge or insight about a particular subject.
  15. 28. Information, facts, or skills acquired through learning or experience.
  16. 30. Online platforms facilitating social interaction and content sharing.
  17. 31. Writing and organizing instructions for computers to execute specific tasks or functions.
  18. 32. The realm of existence shaped by digital technology, encompassing online platforms and interactions.
  19. 35. Programs and applications used to operate computers and perform tasks.
  20. 36. Various channels for information dissemination, like TV, radio, and the internet.
  21. 37. Potential dangers or risks to security, often in the context of cybersecurity.
  22. 39. Interconnected system or group, particularly in the context of computers and communication.
  23. 40. Steps or directions for completing a task or operating a system.
  24. 44. Working together with others to achieve a common goal or objective.
  25. 45. Exchanges or communications between individuals or entities, often in a digital context.
  26. 47. Written or printed words, often in electronic form.
  27. 48. Distinctive characteristics or qualities that distinguish an individual or entity.
  28. 49. Unsolicited or unwanted email messages, often sent in bulk.
Down
  1. 2. Verification of the identity or legitimacy of a user or entity accessing a system or service.
  2. 4. Protection of personal or sensitive information from unauthorized access or use.
  3. 5. Capacity for understanding, reasoning, and adapting to new situations.
  4. 10. Tools or instruments, particularly electronic gadgets like smartphones and computers.
  5. 11. Sets of instructions or code designed to perform specific tasks on a computer.
  6. 12. Criminal activities carried out using digital technology or the internet.
  7. 14. Software or applications used to perform tasks or solve problems in the digital domain.
  8. 17. Having the ability to read, write, and understand information in a particular context.
  9. 19. The surroundings in which something exists or operates, including the digital landscape.
  10. 20. Exchange of information or messages between individuals or groups.
  11. 23. Monitoring or following the movement or behavior of something or someone, often online.
  12. 25. Capacity to perform or achieve a task or function.
  13. 27. Process of changing from one state, condition, or activity to another.
  14. 29. Relating to or involving computer technology and electronic data.
  15. 31. Shared beliefs and practices within a group.
  16. 33. Software designed to detect and remove malicious software from computer systems.
  17. 34. Knowledge or perception of a situation or fact.
  18. 38. Moral principles guiding behavior and decision-making.
  19. 41. Mental abilities related to thinking, learning, and problem-solving.
  20. 42. Position or function assumed by an individual within a group or system.
  21. 43. Legal regulations governing behavior and activities in the digital realm.
  22. 46. State of being protected from harm or danger.