Cyber and Digital Literacy
Across
- 4. The reciprocal actions or behaviors between individuals or entities, often involving communication, engagement, or collaboration.
- 6. The act of showing or explaining something clearly and effectively, often to illustrate a point or concept.
- 10. A particular way of viewing or understanding a situation, concept, or issue, often influenced by one's experiences, beliefs, or cultural background.
- 12. the users who utilize the platform to access educational resources, engage in activities, and develop their digital literacy skills.
- 13. A collection of related web pages, typically identified by a common domain name and accessible via the Internet.
- 16. The ability to perform a task or fulfill a role effectively and efficiently, often based on a combination of knowledge, skills, and experience.
- 18. The process of transferring data or files from a remote computer or server to a local computer or device, typically over a network such as the Internet.
- 19. refers to bullying behavior that occurs through electronic communication platforms such as social media, messaging apps, or online forums.
- 20. The act of understanding or grasping the meaning or significance of something,
- 22. The state of being free from unwanted or unauthorized intrusion, especially in regards to personal information shared online.
- 23. To evaluate or analyze something critically, often by examining its strengths, weaknesses, and underlying assumptions.
- 25. can include smartphones, tablets, computers, and other electronic gadgets used for various tasks such as communication, information retrieval, and content creation.
- 28. Able to be believed or trusted because of being reliable, accurate, or convincing.
- 29. refer to the competencies needed to navigate, use, and evaluate digital technologies and information effectively.
- 30. The abilities or skills that a person or thing possesses and can use or apply.
- 32. Tools Software applications or programs used to perform specific tasks or activities in a digital environment.
- 35. can include traditional forms such as newspapers, television, and radio, as well as digital platforms such as websites, social media, and streaming services.
- 36. Literacy A life skill competence needed for survival in the world of computers, involving awareness of the promises and perils of computers and the internet.
- 37. refers to digital devices, software, and systems used for various purposes, including communication, information retrieval, and content creation.
- 38. The beliefs, customs, practices, and social behaviors of a particular group of people or society. In the context of digital literacy
- 41. Thinking The ability to objectively analyze, evaluate, and synthesize information or arguments, especially in response to complex societal issues raised by digital technologies.
- 44. The knowledge and ability to use a range of technology tools for varied purposes.
- 45. The process of acquiring knowledge, skills, behaviors, or attitudes through study, experience, or teaching.
- 47. The process of moving around or browsing through a website or other digital interface.
- 48. it refers to the qualities and responsibilities expected of individuals as members of the digital community, including being digitally literate and adhering to ethical conduct while engaging in online activities.
Down
- 1. understanding ethical viewpoints, staying current on new technologies, and recognizing the responsibilities associated with using digital tools and systems.
- 2. the world being diverse with cultures, media, print and non-print texts, implying a wide range of cultural backgrounds, media platforms, and types of information.
- 3. Pertaining to or conforming to moral principles or standards of conduct, especially in relation to digital citizenship
- 5. They are used for a wide range of applications, including personal use, business operations, scientific research, and entertainment.
- 7. Logical deductions or conclusions based on prior knowledge, observations, or evidence.
- 8. Newly created products, processes, or ideas resulting from human creativity and ingenuity.
- 9. Information, understanding, or skills acquired through experience, education, or study.
- 11. Information, data, or facts that support or justify a conclusion, claim, or argument.
- 14. a common form of communication used for sending text-based messages, files, and documents to individuals or groups.
- 15. The methods, strategies, or approaches used in teaching, especially in formal education settings.
- 17. The process of exchanging information, ideas, or messages between individuals or groups, often through verbal, written, or digital means.
- 21. refers to the process of searching for and locating information online, while adhering to ethical conduct and procedures
- 23. To communicate or get in touch with someone or an organization, often through email, phone, or other means.
- 24. The quality of being easily usable or accessible, especially for individuals with disabilities.
- 26. An environment or tool used for learning activities that take place in a digital setting, providing resources, interaction, and opportunities for skill development.
- 27. To assess or judge the value, significance, or quality of something, especially by careful appraisal or examination.
- 31. A clickable connection between one web page and another, allowing users to navigate between different pages or resources on the internet.
- 33. An individual who instructs, educates, or guides others, typically in a formal setting such as a classroom.
- 34. The state of being responsible or answerable for one's actions.
- 39. The ability to read and write, including digital literacy skills such as using, evaluating, and creating data and images in the digital environment.
- 40. Pertaining to or involving the use of computer technology, especially the internet and digital devices, in various aspects of life.
- 41. Relating to or involving computers or computer networks, especially the internet.
- 42. used to enhance content delivery and engagement, providing visual aids to help learners understand concepts or processes.
- 43. Presenting someone else's work, ideas, or words as one's own without proper acknowledgment or citation.
- 46. In the context of digital literacy, integration refers to the incorporation of one's critical point of view into interactive messages created or encountered online.