Cyber and Digital Literacy

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Across
  1. 4. The reciprocal actions or behaviors between individuals or entities, often involving communication, engagement, or collaboration.
  2. 6. The act of showing or explaining something clearly and effectively, often to illustrate a point or concept.
  3. 10. A particular way of viewing or understanding a situation, concept, or issue, often influenced by one's experiences, beliefs, or cultural background.
  4. 12. the users who utilize the platform to access educational resources, engage in activities, and develop their digital literacy skills.
  5. 13. A collection of related web pages, typically identified by a common domain name and accessible via the Internet.
  6. 16. The ability to perform a task or fulfill a role effectively and efficiently, often based on a combination of knowledge, skills, and experience.
  7. 18. The process of transferring data or files from a remote computer or server to a local computer or device, typically over a network such as the Internet.
  8. 19. refers to bullying behavior that occurs through electronic communication platforms such as social media, messaging apps, or online forums.
  9. 20. The act of understanding or grasping the meaning or significance of something,
  10. 22. The state of being free from unwanted or unauthorized intrusion, especially in regards to personal information shared online.
  11. 23. To evaluate or analyze something critically, often by examining its strengths, weaknesses, and underlying assumptions.
  12. 25. can include smartphones, tablets, computers, and other electronic gadgets used for various tasks such as communication, information retrieval, and content creation.
  13. 28. Able to be believed or trusted because of being reliable, accurate, or convincing.
  14. 29. refer to the competencies needed to navigate, use, and evaluate digital technologies and information effectively.
  15. 30. The abilities or skills that a person or thing possesses and can use or apply.
  16. 32. Tools Software applications or programs used to perform specific tasks or activities in a digital environment.
  17. 35. can include traditional forms such as newspapers, television, and radio, as well as digital platforms such as websites, social media, and streaming services.
  18. 36. Literacy A life skill competence needed for survival in the world of computers, involving awareness of the promises and perils of computers and the internet.
  19. 37. refers to digital devices, software, and systems used for various purposes, including communication, information retrieval, and content creation.
  20. 38. The beliefs, customs, practices, and social behaviors of a particular group of people or society. In the context of digital literacy
  21. 41. Thinking The ability to objectively analyze, evaluate, and synthesize information or arguments, especially in response to complex societal issues raised by digital technologies.
  22. 44. The knowledge and ability to use a range of technology tools for varied purposes.
  23. 45. The process of acquiring knowledge, skills, behaviors, or attitudes through study, experience, or teaching.
  24. 47. The process of moving around or browsing through a website or other digital interface.
  25. 48. it refers to the qualities and responsibilities expected of individuals as members of the digital community, including being digitally literate and adhering to ethical conduct while engaging in online activities.
Down
  1. 1. understanding ethical viewpoints, staying current on new technologies, and recognizing the responsibilities associated with using digital tools and systems.
  2. 2. the world being diverse with cultures, media, print and non-print texts, implying a wide range of cultural backgrounds, media platforms, and types of information.
  3. 3. Pertaining to or conforming to moral principles or standards of conduct, especially in relation to digital citizenship
  4. 5. They are used for a wide range of applications, including personal use, business operations, scientific research, and entertainment.
  5. 7. Logical deductions or conclusions based on prior knowledge, observations, or evidence.
  6. 8. Newly created products, processes, or ideas resulting from human creativity and ingenuity.
  7. 9. Information, understanding, or skills acquired through experience, education, or study.
  8. 11. Information, data, or facts that support or justify a conclusion, claim, or argument.
  9. 14. a common form of communication used for sending text-based messages, files, and documents to individuals or groups.
  10. 15. The methods, strategies, or approaches used in teaching, especially in formal education settings.
  11. 17. The process of exchanging information, ideas, or messages between individuals or groups, often through verbal, written, or digital means.
  12. 21. refers to the process of searching for and locating information online, while adhering to ethical conduct and procedures
  13. 23. To communicate or get in touch with someone or an organization, often through email, phone, or other means.
  14. 24. The quality of being easily usable or accessible, especially for individuals with disabilities.
  15. 26. An environment or tool used for learning activities that take place in a digital setting, providing resources, interaction, and opportunities for skill development.
  16. 27. To assess or judge the value, significance, or quality of something, especially by careful appraisal or examination.
  17. 31. A clickable connection between one web page and another, allowing users to navigate between different pages or resources on the internet.
  18. 33. An individual who instructs, educates, or guides others, typically in a formal setting such as a classroom.
  19. 34. The state of being responsible or answerable for one's actions.
  20. 39. The ability to read and write, including digital literacy skills such as using, evaluating, and creating data and images in the digital environment.
  21. 40. Pertaining to or involving the use of computer technology, especially the internet and digital devices, in various aspects of life.
  22. 41. Relating to or involving computers or computer networks, especially the internet.
  23. 42. used to enhance content delivery and engagement, providing visual aids to help learners understand concepts or processes.
  24. 43. Presenting someone else's work, ideas, or words as one's own without proper acknowledgment or citation.
  25. 46. In the context of digital literacy, integration refers to the incorporation of one's critical point of view into interactive messages created or encountered online.