CYBER AND DIGITAL LITERACY

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Across
  1. 1. a common form of communication used for sending text-based messages, files, and documents to individuals or groups.
  2. 4. it refers to the qualities and responsibilities expected of individuals as members of the digital community
  3. 7. refers to bullying behavior that occurs through electronic communication platforms such as social media, messaging apps, or online forum.
  4. 8. Logical deductions or conclusions based on prior knowledge, observations, or evidence.
  5. 10. Information that is collected, stored, and processed by computers.
  6. 11. The ability to perform a task or fulfill a role effectively and efficiently, often based on a combination of knowledge, skills, and experience.
  7. 15. refer to the competencies needed to navigate, use, and evaluate digital technologies and information effectively.
  8. 16. used to enhance content delivery and engagement, providing visual aids to help learners understand concepts or processes.
  9. 18. The abilities or skills that a person or thing possesses and can use or apply.
  10. 23. To communicate or get in touch with someone or an organization, often through email, phone, or other means.
  11. 24. Able to be believed or trusted because of being reliable, accurate, or convincing.
  12. 25. The users who utilize the platform to access educational resources
  13. 26. Information, data, or facts that support or justify a conclusion, claim, or argument.
  14. 28. An individual who instructs, educates, or guides others, typically in a formal setting such as a classroom.
  15. 30. can include traditional forms such as newspapers, television, and radio, as well as digital platforms such as websites, social media, and streaming services.
  16. 31. the world being diverse with cultures, media, print and non-print texts, implying a wide range of cultural backgrounds, media platforms, and types of information.
  17. 32. Pertaining to or involving the use of computer technology
  18. 33. The process of transferring data or files from a remote computer or server to a local computer or device, typically over a network such as the Internet.
  19. 34. can include smartphones, tablets, computers, and other electronic gadgets used for various tasks such as communication, information retrieval, and content creation.
  20. 36. The process of exchanging information, ideas, or messages between individuals or groups, often through verbal, written, or digital means.
  21. 37. Tools Software applications or programs used to perform specific tasks or activities in a digital environment.
  22. 39. refers to digital devices, software, and systems used for various purposes, including communication, information retrieval, and content creation.
  23. 41. An environment or tool used for learning activities that take place in a digital setting, providing resources, interaction, and opportunities for skill development.
  24. 43. A collection of related web pages, typically identified by a common domain name and accessible via the Internet.
  25. 45. The process of acquiring knowledge, skills, behaviors, or attitudes through study, experience, or teaching.
  26. 46. The state of being free from unwanted or unauthorized intrusion, especially in regards to personal information shared online.
  27. 47. The methods, strategies, or approaches used in teaching
  28. 48. A particular way of viewing or understanding a situation, concept, or issue, often influenced by one's experiences, beliefs, or cultural background.
Down
  1. 2. In the context of digital literacy, integration refers to the incorporation of one's critical point of view into interactive messages created or encountered online.
  2. 3. To evaluate or analyze something critically
  3. 5. Pertaining to or conforming to moral principles or standards of conduct
  4. 6. The process of moving around or browsing through a website or other digital interface.
  5. 7. Literacy A life skill competence needed for survival in the world of computers, involving awareness of the promises and perils of computers and the internet.
  6. 9. Thinking The ability to objectively analyze, evaluate, and synthesize information or arguments, especially in response to complex societal issues raised by digital technologies.
  7. 12. Newly created products, processes, or ideas resulting from human creativity and ingenuity.
  8. 13. The beliefs, customs, practices, and social behaviors of a particular group of people or society
  9. 14. Information, understanding, or skills
  10. 17. The state of being responsible or answerable for one's actions.
  11. 19. The quality of being easily usable or accessible
  12. 20. A clickable connection between one web page and another, allowing users to navigate between different pages or resources on the internet.
  13. 21. Presenting someone else's work, ideas, or words as one's own without proper acknowledgment or citation.
  14. 22. Relating to or involving computers or computer networks, especially the internet.
  15. 27. The reciprocal actions or behaviors between individuals or entities, often involving communication, engagement, or collaboration.
  16. 29. refers to the process of searching for and locating information online, while adhering to ethical conduct and procedures
  17. 32. The act of showing or explaining something clearly and effectively
  18. 35. They are used for a wide range of applications, including personal use, business operations, scientific research, and entertainment.
  19. 38. The act of understanding or grasping the meaning or significance of something,
  20. 40. The ability to read and write.
  21. 42. understanding ethical viewpoints, staying current on new technologies
  22. 44. To assess or judge the value, significance, or quality of something, especially by careful appraisal or examination.