Cyber Security
Across
- 5. or identity theft.
- 8. A company or organization that gives users and devices access to the Internet
- 10. often by using emails or fake websites that look like they are from trusted organizations.
- 11. Someone who uses computers and computer networks to disrupt services or share secret information in
- 13. Software that harms computers, networks, or people. Includes viruses, worms, ransomware, and other
- 16. until it is decrypted using a secret key
- 18. Consists of code written in a programming language that instructs computers to perform specific tasks.
- 21. computers are usually used to cause damage that couldn’t be achieved with a single computer
- 24. Multiple computers on a network that are infected with a program that can be controlled remotely. The
Down
- 1. The process of using codes to make readable information unreadable. Encrypted information cannot be
- 2. Attempting to trick people into revealing sensitive information, such as passwords and credit card
- 3. A type of malware that holds victims’ computer files hostage by locking access to them or encrypting
- 4. Extra copies of computer files that can be used to restore files that are lost or damaged
- 6. A distributed denial of service attack attempts to make an online service, like a website, unavailable by
- 7. software Computer programs that can block, detect, and remove viruses and other malware
- 9. A computer or computer program that provides specific services on a network, such as an email server
- 12. It then demands a ransom if the victim wants his or her files back.
- 14. Unsolicited emails sent to many addresses. The purpose of most spam is to make money through
- 15. it with a flood of traffic from a team of computers.
- 17. effort to draw attention to political or social issues.
- 19. directs emails and a web server that serves up web pages.
- 20. Software designed to block malware from entering protected networks
- 22. programs.
- 23. A fictional virus modeled after the Stuxnet virus. Like Stuxnet, Doxnet is able to damage physical
- 24. The amount of data that can pass through a network or part of a network per second