Chapter 1
Across
- 3. numbers written with only 0s and 1s
- 5. Location where important data is stored for a long time without requiring power
- 6. long list of numbers and instructions to form a simple program close in nature to machine language
- 8. only converts program into machine language but also immediately executes the program
- 9. Main memory that can be quickly accessed
- 10. The main part if the computer that runs programs. Can only understand machine language
- 14. Tiny electrical components that can either be on or off / have a negative or positive charge.
- 15. Words that make up differentiate high level languages from one another
- 17. Numeric code that can represent many different languages making it easier to adapt
- 20. Programs that make the computer useful for the user the apps or websites that can run on a computer
- 22. fundamental sets of programs which interact with the hardware given allowing the hardware to interact with software.
- 24. Set rules each language has to dictate how keywords or operation must be use in order fot the program to run
- 26. 128 numeric codes that represent the English language making it easier for both the computer and user to understand
- 27. Makes up a computer from every action a computer does till turned off
- 28. Any language a user works with but the computer/CPU can not understand
- 29. Type of language that uses words making it easier to understand for the programmer.
- 30. The way a user interacts with a computer with a physical device
Down
- 1. Temporary memory only stored while running program
- 2. A person trained to make and test programs
- 4. Translates languages so the computer can understand
- 7. Any way a computer gives information to the user such as graphics or list
- 10. Takes a high-level language and converts it into machine language.
- 11. a set of instruction most languages have built in making it easier to program example + -
- 12. the execution steps the CPU takes to run a code
- 13. What a programmer writes in a high-level language
- 14. storage location for bits that keep the computers memory
- 16. Programs that run a computer basic operations
- 18. The computers product after given instructions.
- 19. a set of instruction that follow a list of arrays/code to complete a task
- 21. the language only the computer can understand.
- 23. What the user tells the computer to do.
- 25. The physical components of a computer what the user can interact with