D&D Official Subclasses Part 1 (Artificer - Fighter)
Across
- 2. Source: PHB, Divine Domain, Gods are a Disruptive Force
- 3. Source: PHB, Martial Archetype, Combines Martial Mastery and Magic
- 7. Source: XGE, Bard College, Mastered Their Art in the Feywild
- 12. Source: XGE, Druid Circle, Tied to the Feywild
- 13. Source: SCAG, Primal Path, Wear Bulky Spiked Armor and Throw Themselves into Battle
- 14. Source: DMG, Divine Domain, Domain Gives Rise to the Undead
- 15. Source: TCE, Primal Path, Inhabited by a Primal Spirit or Descended from Shapeshifters
- 17. Source: D&D Beyond, Blood Hunter Order, Control Your Curse with "The Taming"
- 21. Source: PHB, Druid Circle, Magic Influenced by Initiation Location
- 22. Source: XGE, Martial Archetype, Uses Fighting Spirit
- 23. Source: XGE, Bard College, See Themselves as Wolves Among Sheep
- 24. Source: BPGG, Primal Path, Surge with Elemental Power and Grow in Size
- 25. Source: XGE, Martial Archetype, Excels at Mounted Combat
- 27. Source: PHB, Divine Domain, Gods Govern Storms, Sea, and Sky
- 28. Source: PHB, Bard College, Seek Out Magical Secrets
- 29. Source: TCE, Artificer Specialist, Modify Armor to Enhance Magic, Unleash Attacks, and Generate Defenses
- 31. Source: XGE, Primal Path, Rage Forms a Mantle of Primal Magic
- 35. Source: TCE, Martial Archetype, Enhanced with the Language of the Giants
- 37. Source: PHB, Divine Domain, Gods Reward Achievements in Combat
- 39. Source: XGE, Bard College, Entertain with Weaponry
- 43. Source: PHB, Divine Domain, Focus on Vibrant Positive Energy
- 44. Source: TCE, Divine Domain, Gods Inspire to Resolve Conflict
- 46. Source: TCE, Druid Circle, Beauty in Decay
- 47. Source: D&D Beyond, Blood Hunter Order, Make Deals with Lesser Evils to Combat Greater Evils
- 48. Source: TCE, Bard College, Master the Art of Oratory
- 49. Source: TCE, Druid Circle, Track Heavenly Patterns
- 50. Source: D&D Beyond, Blood Hunter Order, Formed to Combat Undeath
- 51. Source: PHB, Martial Archetype, Focus on Raw Physical Power
- 52. Source: PHB, Primal Path, Accept a Spirit Animal as a Guide
- 53. Source: VRGR, Bard College, Bring Tales to Life
- 54. Source: SCAG, Divine Domain, Deities Know Secrets of Magic
Down
- 1. Source: XGE, Primal Path, Warriors Sworn to a Deity
- 4. Source: TCE, Divine Domain, Guard Against the Horrors of the Night
- 5. Source: TCE, Artificer Specialist, Combine Reagents to Produce Mystical Effects
- 6. Source: TCE, Druid Circle, Destruction is the Precursor to Creation
- 8. Source: D&D Beyond, Blood Hunter Order, Control Hunter's Bane Alterations
- 9. Source: XGE, Divine Domain, Gods Watch the Line Between Life and Death
- 10. Source: XGE, Primal Path, Warriors of the Past Linger as Mighty Spirits
- 11. Source: TCE, Artificer Specialist, An Expert at Defending Others and Repairing Materiel and Personnel
- 16. Source: SCAG, Martial Archetype, Inspires Greatness in Others with Deeds
- 18. Source: PHB, Primal Path, Rage for the Sake of Violence
- 19. Source: XGE, Divine Domain, Deities are Patrons of Artisans
- 20. Source: XGE, Martial Archetype, Most are Elite Elven Warriors
- 24. Source: TCE, Martial Archetype, Augment Physical Ability with the Power of the Mind
- 25. Source: PHB, Druid Circle, Specialize in Wild Shape
- 26. Source: PHB, Divine Domain, Gods Use the Sun to Promote the Ideals of Rebirth and Renewal
- 30. Source: EGW, Martial Archetype, Summon Shades of Unrealized Timelines
- 32. Source: PHB, Divine Domain, Protect the Natural World
- 33. Source: PHB, Martial Archetype, Employ Martial Techniques
- 34. Source: XGE, Druid Circle, Call Spirits for Aid
- 36. Source: TCE, Primal Path, Suffused with Chaotic Magic
- 38. Source: PHB, Bard College, Focus on Heroes of the Past
- 40. Source: TCE, Artificer Specialist, Use Magic to Hurl Energy, Projectiles, and Explosions
- 41. Source: TCE, Bard College, The Song Was Before All Else
- 42. Source: PHB, Divine Domain, Gods Value Learning and Understanding
- 45. Source: TCE, Divine Domain, Meditate on Logic and Justice