D&D#3 Gameplay Elements
Across
- 4. Points – How much damage a character can take
- 6. – An item used to fight
- 8. – A character controlled by the DM
- 9. Throw – A roll to avoid danger
- 10. – Supernatural power
- 13. – A creature the party may face
- 14. – Fighting in the game
- 16. – Harm dealt to a character
- 17. – A magical effect
- 18. – Gear that protects a character
- 19. – Discovering new places
Down
- 1. – Items gained from enemies or chests
- 2. – Rewards found during adventures
- 3. – A roll to see if something succeeds
- 4. – Restoring hit points
- 5. – A dangerous place to explore
- 7. – Determines turn order in combat
- 11. Class – How hard a character is to hit
- 12. – Throwing dice to determine results
- 15. – A hidden danger