Design and Modeling

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Across
  1. 3. , A limit or restriction
  2. 5. An accurate representation of an object or phenomenon. Models can be visual, physical, mathematical, or computational and are often used in the development of scientific theories or the engineering of artifacts
  3. 8. Working together on a common purpose
  4. 10. Desired specifications (elements or features) of a product or system
  5. 12. process, a systematic problem-solving strategy that designers follow to come up with a solution to a problem
  6. 13. brief, A written plan that identifies a problem, its criteria, and its constraints.
  7. 15. Repeating a process to yield results successively closer to the goal
Down
  1. 1. A sketch in which an object’s edges are drawn at 30-degree angles to the horizontal baseline. Three sides of the object can be seen simultaneously
  2. 2. , The extent to which a given measurement is close to its true value
  3. 4. , A person who is trained in and uses technological and scientific knowledge to solve practical problems
  4. 5. A sketch, typically including the top, front, and right primary views of an object that are drawn using orthographic projections
  5. 6. The answer to a problem or opportunity
  6. 7. The ability to consistently repeat a measurement and get the same result
  7. 9. A preliminary sketch of an idea for a design. Most are not full size and have little detail.
  8. 11. matrix, A tool for comparing design solutions against one another, using specific criteria that are based on project requirements
  9. 14. A working model used to test a design concept by making observations and necessary adjustments