Design Process

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Across
  1. 4. Studying how colours and design elements affect human feelings and choices.
  2. 6. The final choices you make after weighing up different design options.
  3. 7. Short for Contrast, Alignment, Repetition, Proximity—the four visual design principles.
  4. 9. An early physical or digital sample built to test a design idea.
  5. 10. A basic, grey-box visual layout of a screen without detailed graphics.
  6. 12. Detailed measurements, technical details, and exact rules for your final product.
  7. 15. Explaining and defending the reasons behind your design decisions.
  8. 17. Making your ideas clear to others so they understand your work.
  9. 18. Reusing design elements like fonts or shapes to keep a consistent look.
  10. 21. The real people who will ultimately use your finished product.
  11. 22. Selecting the single best path forward from your options.
  12. 24. Understanding how users feel, think, and act to design something that actually solves their problems.
  13. 25. Putting your design through its paces with real users to find flaws and get feedback.
  14. 26. Must-have features or conditions your design needs to succeed.
Down
  1. 1. A popular digital tool used to create interactive screen layouts and UI models.
  2. 2. The main reason why you are creating the product—what problem it solves.
  3. 3. The various options available to you when designing.
  4. 4. The step-by-step path you follow from start to finish on a project.
  5. 5. scheme The specific combination of colours chosen for a visual design.
  6. 8. Grouping related items close together to show they belong together.
  7. 11. Clearly stating the specific problem you are trying to solve before starting to build.
  8. 13. Lining up text and visual elements cleanly along invisible grid lines.
  9. 14. Brainstorming as many creative ideas as possible without judging them yet.
  10. 16. A quick, hand-drawn rough visual of an idea.
  11. 19. Running hands-on experiments to see how well a prototype works in practice.
  12. 20. The overall plan or layout showing how something looks and functions.
  13. 23. Using different visual elements (like light and dark) to make things stand out.