Design Process
Across
- 4. Studying how colours and design elements affect human feelings and choices.
- 6. The final choices you make after weighing up different design options.
- 7. Short for Contrast, Alignment, Repetition, Proximity—the four visual design principles.
- 9. An early physical or digital sample built to test a design idea.
- 10. A basic, grey-box visual layout of a screen without detailed graphics.
- 12. Detailed measurements, technical details, and exact rules for your final product.
- 15. Explaining and defending the reasons behind your design decisions.
- 17. Making your ideas clear to others so they understand your work.
- 18. Reusing design elements like fonts or shapes to keep a consistent look.
- 21. The real people who will ultimately use your finished product.
- 22. Selecting the single best path forward from your options.
- 24. Understanding how users feel, think, and act to design something that actually solves their problems.
- 25. Putting your design through its paces with real users to find flaws and get feedback.
- 26. Must-have features or conditions your design needs to succeed.
Down
- 1. A popular digital tool used to create interactive screen layouts and UI models.
- 2. The main reason why you are creating the product—what problem it solves.
- 3. The various options available to you when designing.
- 4. The step-by-step path you follow from start to finish on a project.
- 5. scheme The specific combination of colours chosen for a visual design.
- 8. Grouping related items close together to show they belong together.
- 11. Clearly stating the specific problem you are trying to solve before starting to build.
- 13. Lining up text and visual elements cleanly along invisible grid lines.
- 14. Brainstorming as many creative ideas as possible without judging them yet.
- 16. A quick, hand-drawn rough visual of an idea.
- 19. Running hands-on experiments to see how well a prototype works in practice.
- 20. The overall plan or layout showing how something looks and functions.
- 23. Using different visual elements (like light and dark) to make things stand out.