Design thinking
Across
- 1. A way to come up with lots of different ideas
- 4. A 3D/2D working mock-up of the design
- 6. Using your body to come up with ideas
- 9. Getting feedback from your user
- 10. Reverse
- 12. The phase where you come up with ideas
- 14. Labels explaining a drawing
- 15. Substitute
- 16. Put to another use
- 17. Modify
- 18. Combine
Down
- 2. Listening without thinking of what you want to study
- 3. understanding someone else's emotions and perspective
- 5. If the prototype actually functions
- 7. The phase where you narrow in on a specific problem
- 8. A mindmap of ideas
- 11. Eliminate
- 13. Adapt