digital citizenship

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Across
  1. 4. controls on digital platforms that allow users to manage how their personal information is collected, used, and shared with others
  2. 6. the fraudulent practice of sending emails or other messages purporting to be from reputable companies in order to induce individuals to reveal personal information,
  3. 8. the practice of consciously and intentionally engaging with technology or other activities, rather than doing them on autopilot
  4. 9. presenting someone else's work or ideas as your own without proper attribution
  5. 12. the ability to understand and share the feelings of another person by imagining what it's like to be in their situation
  6. 13. Responsibility: the practice of using technology and information in an ethical, safe, and accountable way
  7. 17. the virtual representation of a person created through digital interactions and the information they share on the internet
  8. 19. Intelligence: the ability of computer systems to perform tasks that typically require human intelligence, such as problem-solving, learning, and decision-making
  9. 20. non-profit organization that provides free, public licenses that allow creators to grant certain permissions for using their work
  10. 22. the exclusive legal right, given to an originator or an assignee to print, publish, perform, film, or record literary, artistic, or musical material, and to authorize others to do the same.
  11. 23. : the code of conduct for respectful and appropriate behavior in online environments.
  12. 24. Reality:a technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view
  13. 25. a person who speaks or acts in support of an individual or cause, particularly someone who intervenes on behalf of a person being attacked or bullied.
  14. 26. the use of digital technology to harass, threaten, or embarrass someone
Down
  1. 1. a process or set of rules to be followed in calculations or other problem-solving operations, especially by a computer.
  2. 2. Literacy : the ability to critically analyze stories presented in the mass media and to determine their accuracy or credibility.
  3. 3. use a legal doctrine in U.S. copyright law that allows for the limited use of copyrighted material without permission for purposes
  4. 5. a person who uses technology responsibly, safely, and respectfully to participate in online communities
  5. 7. Addiction: a behavioral addiction characterized by excessive and compulsive use of technology, such as smartphones, the internet, and video games, despite negative consequences
  6. 8. false or inaccurate information that is spread without an intent to deceive
  7. 10. any data that can be used to identify a living person, either directly or indirectly
  8. 11. false information deliberately and often covertly spread (as by the planting of rumors) in order to influence public opinion or obscure the truth
  9. 14. Time: the amount of time spent using electronic devices that have a screen, such as smartphones, computers, televisions, and tablets
  10. 15. moral principles that govern a person's behavior or the conducting of an activity.
  11. 16. the illegal copying, distribution, or use of copyrighted digital content such as software, music, movies, and video games without authorization or payment
  12. 18. the information about a particular person that exists on the internet as a result of their online activity.
  13. 21. a feature that helps you manage and monitor your screen time to prevent overuse
  14. 22. the practice of protecting internet-connected systems, such as hardware, software, and data, from malicious attacks and unauthorized access