digital citizenship

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Across
  1. 3. Information-Personal information (PII) is any data that can identify, contact, or locate an individual, either on its own or when combined with other data
  2. 5. Settings-controls in software, apps, and websites (like social media or browsers) that enable users to manage who can view, access, or collect their personal information and online activity.
  3. 7. Balance-a high-precision, electronic instrument designed to measure the mass or weight of an object, providing quick and accurate readings on a digital screen, often down to the milligram level
  4. 10. Citizen- an individual who navigates, uses, and engages with digital technology and the internet in a safe, responsible, and ethical manner.
  5. 12. practice of protecting systems, networks, programs, devices, and data from digital attacks, theft, or damageEncryption-the process of converting digital information (plaintext) into an unreadable,behavior in online interactions and electronic communication.Digital Responsibility-the ethical, safe, and sustainable use of technology, focusing on protecting privacy, security, and well-being while understanding the impact of digital actions on society and the environment.Empathy-the ability to understand and share the feelings of anotherCyberbullying-the use of digital devices, platforms, and applications to intentionally harass, threaten, humiliate, or target another person through harmful, false, or mean contentBystander-person who is present at an event or incident but does not take partUpstander-a person who speaks or acts in support of an individual or cause, particularly someone who intervenes on behalf of a person being attacked or bulliedCopyright-a person who speaks or acts in support of an individual or cause, particularly someone who intervenes on behalf of a person being attacked or bulliedFair Use-promotes freedom of expression by permitting the unlicensed use of copyright-protected works in certain circumstancesPlagiarism-the practice of taking someone else's work or ideas and passing them off as one's own.Plagiarism-the practice of taking someone else's work or ideas and passing them off as one's own.Misinformation-false or inaccurate information.Misinformation-false or inaccurate information.Disinformation-Disinformation is false, inaccurate, or misleading information deliberately created and spread to deceive, manipulate, or harm, often for political, financial, or malicious purposes.Creative Commons-a nonprofit organization that provides free, standardized, and easy-to-use copyright licenses, enabling creators to share their work with the public while retaining copyright
  6. 14. Intelligence-the simulation of human intelligence processes by machines, particularly computer systems, to perform tasks such as learning, reasoning, problem-solving, perception, and decision-making.
  7. 16. Time-the time allotted to or occupied by a particular subject, actor, etc., on film or television.
  8. 17. principles that govern a person's behavior or the conducting of an activity.
Down
  1. 1. state or condition of being free from being observed or disturbed by other people.
  2. 2. Identity-the sum of all information, behaviors, and attributes—such as usernames, profiles, search history, and financial data—that represent an individual or entity on the internet.
  3. 4. Use-the intentional, conscious, and non-judgmental engagement with technology, tools, or daily activities, prioritizing presence over autopilot behavior
  4. 6. Reality-a technology that overlays digital information—such as 3D graphics, images, or data—onto the real-world environment in real-time
  5. 8. Footprint- the information about a particular person that exists on the internet as a result of their online activity
  6. 9. Personal information (PII) is any data that can identify, contact, or locate an individual, either on its own or when combined with other data
  7. 11. Literacy-the ability to critically analyze stories presented in the mass media and to determine their accuracy or credibilitMedia Literacy-the ability to critically analyze stories presented in the mass media and to determine their accuracy or credibility
  8. 13. Addiction- behavioral disorder characterized by compulsive, excessive use of digital devices (smartphones, social media, gaming) that interferes with daily life, relationships, and responsibilities.
  9. 15. a finite, step-by-step procedure or set of rules followed to solve a specific problem or accomplish a task