Computer Science Terms

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Across
  1. 1. A type of code that represents data and instructions using only two digits: 0 and 1
  2. 4. A message on the computer screen that waits for input from the user
  3. 5. When a computer repeats a set of instructions over and over again
  4. 6. An error, flaw, or fault in a computer program
  5. 7. The name of Mrs. Tyner's dog
  6. 8. The physical, tangible parts of a computer you can touch (mouse, monitor, etc.)
  7. 10. A label for a piece of info. used in a program
  8. 13. An algorithm that has been coded into something that can be run by a machine
  9. 14. Finding and fixing problems in an algorithm or program
Down
  1. 2. A list of steps to complete a task
  2. 3. The intangible set of instructions, programs, and apps that tell hardware what to do
  3. 6. An action (in Sprite Lab) that a sprite performs until it's told to stop
  4. 9. An action that causes something to happen
  5. 11. The information computers get from users
  6. 12. A graphic on the computer screen with a location, size, and appearance