Digital Citizenship Vocabulary

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Across
  1. 1. false information that is intended to mislead; deliberate misinformation.
  2. 3. a branch of computer science dedicated to creating systems capable of performing tasks that typically require human intelligence, such as reasoning, learning, problem-solving, and perception.
  3. 6. false or inaccurate information.
  4. 8. A person who speaks or acts in support of an individual or cause, particularly someone who intervenes on behalf of a person being attacked or bullied.
  5. 10. a technology that superimposes digital elements—graphics, audio, or data—onto the real-world environment in real-time, enhancing the user's physical surroundings rather than replacing them.
  6. 12. The process of converting information or data into a code, especially to prevent unauthorized access.
  7. 16. Tools and configurations on websites, apps, and devices that allow users to control what personal information is shared, who can view their content, and how data is used.
  8. 18. a U.S. legal doctrine permitting limited use of copyrighted material without permission from the rights holder, typically for purposes such as criticism, commentary, news reporting, teaching, scholarship, or research.
  9. 22. A person who uses information technology—such as the internet, social media, and mobile devices—regularly, effectively, and responsibly to engage in society, politics, and government.
  10. 24. the total time spent using devices with screens
  11. 26. The established standards of respectful, polite, and responsible behavior in online environments.
  12. 28. A form of social engineering cyberattack where criminals impersonate reputable organizations or individuals via email, text, or phone to steal sensitive information like passwords, credit card numbers, or login credentials.
  13. 29. an international non-profit organization that provides free, standardized licenses allowing creators to share their work legally
  14. 30. a form of intellectual property law that automatically protects original works of authorship—such as books, music, art, and software—once they are fixed in a tangible medium.
Down
  1. 2. - a compulsive, harmful dependence on digital devices or online platforms—such as smartphones, social media, or gaming—that interferes with daily life, relationships, and mental health.
  2. 4. The practice of bullying a person by sending messages or posting social media content of an intimidating, mocking, or threatening nature.
  3. 5. The information about a particular person that exists on the internet as a result of their online activity.
  4. 7. The ability to access, analyze, evaluate, create, and act using all forms of communication.
  5. 9. the act of presenting someone else's work, ideas, or language as your own without proper acknowledgment or authorization.
  6. 11. a process or set of rules to be followed in calculations or other problem-solving operations, especially by a computer.
  7. 13. The practice of protecting systems, networks, programs, and data from digital attacks, unauthorized access, or damage.
  8. 14. Any data that can identify, contact, or locate an individual, either on its own or when combined with other data.
  9. 15. a high-precision, electronic instrument used to measure the mass or weight of substances with high accuracy, typically down to the milligram level, by converting gravitational force into an electrical signal.
  10. 17. the moral principles, standards, and values that govern human conduct, defining what is acceptable, good, and right versus what is bad or wrong.
  11. 19. The sum of a person's digital representation, interactions, and data—such as usernames, social media profiles, and purchasing habits—that define them across the internet.
  12. 20. - The ethical, safe, and informed use of technology, encompassing accountability for online actions, protection of privacy, and respectful interaction in digital spaces.
  13. 21. the intentional, conscious, and purposeful engagement with technology, tools, or surroundings, rather than reacting impulsively or automatically.
  14. 23. the illegal copying, distribution, modification, or use of software without a valid license or in violation of its terms.
  15. 25. A person who is present at an event or incident but does not take part.
  16. 27. The ability to understand and share the feelings of another.