Digital Citizenship Vocabulary Crossword

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Across
  1. 3. a person who is present at an event or incident but does not take part
  2. 7. The unauthorized use or reproduction of another's work.
  3. 11. Use a U.S. legal doctrine permitting limited, unlicensed use of copyrighted material for purposes such as criticism, comment, news reporting, teaching, scholarship, or research
  4. 13. a precise, step-by-step set of instructions or rules followed to solve a problem, perform a calculation, or accomplish a task
  5. 15. false or inaccurate information.
  6. 16. media literacy is the ability to access, analyze, evaluate, create, and act using all forms of communication
  7. 17. Commons Creative Commons (CC) is a non-profit organization providing free, standardized, legal licenses that allow creators to share their work while retaining copyright
  8. 20. the established standards of respectful, polite, and responsible behavior in online environments
  9. 24. a field of computer science dedicated to creating systems capable of performing tasks that typically require human intellect, such as reasoning, learning, problem-solving, and perception
  10. 25. the time allotted to or occupied by a particular subject, actor, etc., on film or television.
  11. 27. the ethical, safe, and accountable use of technology, focusing on managing one's digital footprint, respecting others' privacy, and ensuring secure online interactions
  12. 28. the process of converting readable information (plaintext) into an unreadable, scrambled format (ciphertext) using an algorithm and a cryptographic key
Down
  1. 1. Technology addiction is a behavioral disorder characterized by compulsive, excessive use of digital devices (smartphones, social media, gaming) that interferes with daily life, relationships, and responsibilities.
  2. 2. Personal information (PII) is any data that can identify, contact, or locate an individual, either on its own or when combined with other data
  3. 4. A person who uses information technology—such as the internet, social media, and mobile devices—regularly, effectively, and responsibly to engage in society, politics, and government
  4. 5. false information that is intended to mislead; deliberate misinformation.
  5. 6. the unique, often permanent, trail of data you leave behind while using the internet
  6. 7. a cyberattack where criminals impersonate trusted entities (like banks or companies) through fake emails, texts, or messages to trick victims into revealing sensitive data (passwords, credit card numbers, SSNs) or installing malware, ultimately aiming for financial theft or identity fraud
  7. 8. a form of intellectual property law that protects original works of authorship—such as books, music, art, and software—the moment they are fixed in a tangible medium
  8. 9. the practice of protecting systems, networks, programs, and data from digital attacks, unauthorized access, or damage
  9. 10. a person who speaks or acts in support of an individual or cause, particularly someone who intervenes on behalf of a person being attacked or bullied
  10. 12. tools and configurations on websites, apps, and devices that allow users to control what personal information is shared, who can view their content, and how data is used
  11. 14. the use of digital devices (phones, computers, social media, gaming) to intentionally and repeatedly harass, threaten, humiliate, or target someone
  12. 18. the sum of all information, behaviors, and attributes—such as usernames, profiles, search history, and financial data—that represent an individual or entity on the internet
  13. 19. the ability to understand and share the feelings of another.
  14. 21. Ethical leadership, Transparency, Honesty, Integrity, Commitment, Honor, and Sincerity
  15. 22. a high-precision, electronic instrument designed to measure the mass or weight of an object, providing quick and accurate readings on a digital screen, often down to the milligram level
  16. 23. the act of presenting another person’s words, ideas, images, or creative work as your own, without proper attribution or citation
  17. 24. Reality a technology that overlays digital information—such as 3D models, images, or data—onto the real-world environment in real time using cameras on smartphones, tablets, or headsets
  18. 26. Use the intentional, nonjudgmental, and fully present engagement with an activity, object, or technology, rather than operating on "autopilot"