Digital Game Based Learning

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Across
  1. 3. Level 1 of Hiruni and Stapleton (2010) four levels of learning games, designed to facilitate one specific topic within a unit or lesson, for example to recall facts on a particular topic
  2. 4. Games should be designed with clear _____ so that learners are clear about what is required of them
  3. 7. Digital game based learning can enhance student _________
  4. 9. A useful tool that can add interest and create engagement when built into a game to retain learner interest and engagement- could involve the use of characters or resolution
  5. 10. One of the advantages over non-digital tools is __________ producing an active learning environment
Down
  1. 1. Whether it be against another team or player, this can make games more interesting and challenging
  2. 2. Level 4 of Hiruni and Stapleton (2010) where learning games are used to tie units and topics together
  3. 5. You might use scores, points, or badges to _____ learners who have reached a certain level off proficiency
  4. 6. How to make the game visually appealing and immersive
  5. 8. When designing games for learning, it is important that the ______ of the game are clear to learners form the outset