Digital Literacy

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Across
  1. 2. Unwritten rules about how people behave online.
  2. 3. Tool or game that encourages screen time through likes or points.
  3. 5. unwritten rules or expectations that are shared by a group of people.
  4. 7. When technology is built to keep users hooked and coming back for more.
  5. 9. Features that prioritize what's good for people and help them use technology in a healthy way.
  6. 10. Fake offers or profiles trying to get your data.
  7. 12. App feature that makes you scroll endlessly
Down
  1. 1. experiencin media and technology in ways that supports one's menta, physical, social and emotional health.
  2. 4. A false message meant to fool someone into sharing private information.
  3. 6. when something happens that makes you feel uncomfortable, worried, sad or anxious
  4. 8. The pattern of how, when, and why you use your devices.
  5. 11. The feeling of needing to check your phone constantly.