Digital Literacy
Across
- 2. Characteristics separating a population or audience.
- 6. The compulsive act of spending long times on short-form content.
- 8. Articificial Intelligence which derives content via patterns taken from prior data.
- 10. Specific terms entered into a search by the user.
- 12. A programmable machine
- 14. A procedure to achieve a goal in as few steps as possible.
- 15. Only intended parties being able to access certain information.
- 17. Taking a low-effort task off of "manual."
- 18. A.I. simulating human conversation.
- 19. Machinery mimicking human minds.
- 21. Interaction on platforms and services.
Down
- 1. A program that displays web content.
- 3. A small piece of code stored for "remembering" user data.
- 4. The worry about not knowing or having something, and wanting to avoid that regret.
- 5. A platform grouping similar content.
- 7. A global system of computer networks where users can access/share data.
- 9. A clickable image/text which sends users to a new URL when activated.
- 11. Artificial Intelligence "trained" on large amounts of text to simulate writing.
- 13. Sensational and misleading content designed merely to entice engagement.
- 16. The "effectiveness" of web pages in terms of getting users there and keeping them there.
- 20. Info gathered for monitoring, reporting or analysis.