Digital Technologies Glossary
Across
- 4. distinguishing aspects (including attributes and behaviours)
- 7. ensuring that a product looks good
- 9. learning and activities that do not use a computer or device
- 11. something put into a system to activate or modify a process
- 14. a diagram that uses universal symbols for user input, decisions and processes
- 15. making a decision between one of two or more actions
- 17. the collection of physical components that make up a computer system
- 18. a visual or graphical representation of data and/or information
- 22. the collection of digital components that make up a computer system
- 23. something that comes out of a system (e.g. a printer sends documents out on paper)
- 24. ensuring that a product will last long into the future and meet emerging needs
Down
- 1. part of the program that performs a specific task - also means "to work"
- 2. a test product or idea that may be modified into a better version
- 3. creating a solution to then implement and evaluate
- 4. parts or elements that make up a system and perform specific functions
- 5. thinking, a problem solving method that involves thinking like a computer
- 6. a repetition of a process or set of instructions in computer programming
- 8. rules or standards to consider online
- 10. the use of 0s and 1s in computer coding
- 12. measuring performance against established criteria
- 13. a method of storing or displaying continuously variable data
- 16. determining an error in code and fixing the problem
- 19. a component of a digital system that facilitates the transmission of data between hardware components
- 20. the steps required to solve a problem or develop a program
- 21. information that may include characters, images, sounds and/or instructions