Digital Technology Exam

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Across
  1. 4. the building blocks of the user interface. They include common components such as Text, Image, Button,
  2. 5. determines the point around which the element is rotated and scaled.
  3. 6. is a component that is used to position, size, and rotate UI elements.
  4. 8. store and manage data within scripts.
  5. 12. refers to the set of rules and conventions that dictate how you write code in the programming language.
  6. 14. a component that is used to simulate physics for a GameObject. It is used to give objects realistic motion and responses to external forces such as gravity, collisions, and user input.
  7. 15. the building blocks of the user interface. They include common components such as Text, Image, Button,
  8. 16. refers to the organization and control of different “scenes” within a game.
Down
  1. 1. determines the size of the GameObject along each axis (X, Y, Z).
  2. 2. is to initialize things that do not need constant updates like music or loading resources.
  3. 3. define how a UI element is attached to its parent RectTransform
  4. 7. responsible for handling user input such as clicks, keyboard input, and touch events.
  5. 8. is called once per frame that is used for continuous tasks that need to be executed every frame.
  6. 9. defines the orientation or angle of the GameObject.
  7. 10. serves as a container for all UI elements.
  8. 11. represents the location of the GameObject in the 3D space. It is defined by a vector consisting of X, Y, and Z coordinates.
  9. 13. Is a pre-made reusable object that allow individuals to store GameObjects complete with components and properties that can be reused throughout the game