🧩 Digital Technology Glossary
Across
- 5. Designing your workspace (like your chair and keyboard) so you don't hurt your back or wrists while coding.
- 6. Scrambling secret messages or information so hackers can't read it.
- 7. The physical parts of a computer you can actually touch, like a keyboard, mouse, or screen.
- 8. The smallest piece of information a computer can hold, usually a 0 or a 1.
- 10. Special words and rules we use to talk to a computer, like Python, JavaScript, or Scratch.
- 12. A device that detects things in the real world, like light, temperature, or movement.
- 15. A tiny, energy-saving light bulb often used in electronics (abbreviation).
- 16. Information collected, stored, and used by a computer.
- 18. Information you give to a computer, like typing on a keyboard or clicking a mouse.
- 19. How a person feels when they use your app or game (also known as UX).
- 20. A fancy programming word for repeating a set of steps or "looping" in your code.
- 21. The individual physical parts that make up a computer or electronic circuit.
- 23. A step-by-step list of instructions to solve a problem or complete a task.
- 24. A group of 8 bits bundled together.
- 26. Letters, words, or sentences in code, usually wrapped inside "quotation marks."
- 27. A map with shapes and arrows showing how a program works from start to finish.
- 28. The trail of information and history you leave behind when you use the internet.
- 29. Creating and using technology in a way that protects the environment and doesn't waste resources.
Down
- 1. Testing your code to see if it works and figuring out how to make it better.
- 2. Any file, image, or text stored on a computer using 0s and 1s.
- 3. When a program makes a choice and goes down a different path (like using an IF statement).
- 4. What the computer gives back to you, like sound from a speaker or a character moving on a screen.
- 9. The shared boundary where a human and a computer meet and interact.
- 11. The buttons, menus, and screens a person clicks or taps to control an app (also known as UI).
- 13. One single, tiny dot of color on your computer or phone screen.
- 14. A special container in your code used to store information that can change, like a player's score.
- 17. The steps the computer's brain takes to turn your input into an output.
- 22. A tiny computer on a single chip used to control electronics, like a micro:bit or Arduino.
- 25. How well a program or device actually does the job it was built to do.