Dota 2 Mechanics/Knowledge

123456789101112131415161718192021222324252627282930313233
Across
  1. 8. The ultimate ability from this ranged support deals only physical damage
  2. 10. This hero ability heals allies and deals physical damage to nearby enemies
  3. 11. This hero has the highest agility gain in the game
  4. 14. This unit's passive ability deals damage to the unit that kills it
  5. 15. This type of damage cannot be mitigated by armor nor magic resistance
  6. 17. This technique can be used with a particular item active to effectively reduce ability mana cost
  7. 20. This unit is invulnerable and is summoned by a neutral creep
  8. 24. The Manta Style cooldown difference in seconds between melee and ranged heroes is this
  9. 27. This type of warding places wards on the enemy side of the map
  10. 28. This toggleable orb ability is the only one that deals physical damage
  11. 30. Many patches ago, blink dagger could not be purchased on this melee hero
  12. 31. The "unique" orb effect from this item completely stacks with lifesteal for ranged heroes
  13. 32. This ability can instantly kill a target that has been shallow graved
Down
  1. 1. This pseudo-evasion hero passive cannot be countered by True Strike
  2. 2. Considering only stats, this item is the most stats/cost efficient
  3. 3. This ability causes the target to temporarily have 100% miss chance
  4. 4. Trees (not including treants of any kind) that are cut down respawn after this many seconds
  5. 5. This non-ultimate active ability grants True Sight in an area
  6. 6. This item has the longest active cooldown
  7. 7. Aghanim's Scepter grants charges on the ultimate of this ranged support
  8. 9. The Aghanim's Scepter upgrade for this ultimate disables item usage for enemies under its effect
  9. 12. This neutral creep has a chain lightning ability
  10. 13. This unit target item deals pure damage
  11. 16. This ultimate ability has the longest cooldown at level one
  12. 18. The active effect of this item can go through an enemy's magic immunity
  13. 19. Using this consumable can potentially prevent taking damage from Zeus ultimate
  14. 21. Ranged creeps deal this type of damage
  15. 22. This silence ability pierces spell immunity
  16. 23. This ability has random values for the damage and stun duration
  17. 25. This is the only hero that has a summon that can use items
  18. 26. This melee hero can solo stacks of ancients early while taking little to no damage
  19. 29. This hero has the best day and night vision without leveling any abilities
  20. 33. This type of pull aggros two separate neutral camps onto lane creeps