Easy for you, tough for a robot

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Across
  1. 3. Being almost like something. An object or concept that is virtually real would be almost true or real — but not quite. The term often is used to refer to something that has been modeled — by or accomplished by — a computer using numbers, not by using real-world parts. (in computing) Things that are performed in or through digital processing and/or the internet.
  2. 4. A possible (or likely) sequence of events and how they might play out.
  3. 5. A person who uses science to solve problems.
  4. 6. The application of scientific knowledge for practical purposes, especially in industry — or the devices, processes and systems that result from those efforts.
  5. 8. A term for things that exist in the real world, as opposed to in memories or the imagination. It can also refer to properties of materials that are due to their size and non-chemical interactions (such as when one block slams with force into another).
  6. 9. An organized collection of related data.
  7. 11. The full extent or distribution of something. For instance, a plant or animal’s range is the area over which it naturally exists. Also, the distance within which something can be reached or perceived.
  8. 13. A device that picks up information on physical or chemical conditions — such as temperature, barometric pressure, salinity, humidity, pH, light intensity or radiation — and stores or broadcasts that information.
  9. 14. A scientist or mental-health professional who studies the human mind, especially in relation to actions and behaviors.
  10. 15. A simulation of a real-world event (usually using a computer) that has been developed to predict one or more likely outcomes. Or an individual that is meant to display how something would work in or look on others.
  11. 16. A person or thing (it can be a chemical or a form of energy) that plays some role in getting something done.
  12. 17. The ability to collect and apply knowledge and skills.
  13. 18. The state of being aware of something — or the process of becoming aware of something — through use of the senses.
Down
  1. 1. A process by which species undergo changes over time, usually through genetic variation and natural selection. These changes usually result in a new type of organism better suited for its environment than the earlier type.
  2. 2. A type of knowledge-based decision-making exhibited by machines or computers.
  3. 7. Something that occurs haphazardly or without reason, based on no intention or purpose.
  4. 8. An idea or a statement that is true, but that seems logically impossible.
  5. 10. The scientific study of the nature and properties of matter and energy.
  6. 11. A machine that can sense its environment, process information and respond with specific actions. Some robots can act without any human input, while others are guided by a human. Someone who designs or builds robots is known as a roboticist.
  7. 12. A remote-controlled, pilotless aircraft or missile.
  8. 14. Any of a series of materials that are easily deformable; or synthetic materials that have been made from polymers (long strings of some building-block molecule) that tend to be lightweight, inexpensive and resistant to degradation.