Educational Software
Across
- 4. based on current educational technology, that is, they consist of video animations and comments.
- 5. It includes four phases that must be part of any teaching-learning process.
- 7. Experiential and discovery learning predominates.
- 8. These programs are specifically designed to facilitate and enhance the acquisition of exclusively academic knowledge.
- 9. for example, Microsoft Office packages, AutoCAD, Compaq, etc.
- 10. Its objective is to present information to the student from the use of text, graphics, animations, videos, etc.,
Down
- 1. Where the software will serve you to test your skills and knowledge previously acquired.
- 2. It can convince the user that its rationing is correct.
- 3. That can be used naturally to interact with a microworld in which commands are applicable
- 6. example the farm, rainbow/letter educational games, etc.