English 10 Study Guide Game

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Across
  1. 1. Ask questions about things you didn't understand.
  2. 5. A villain.
  3. 6. The starting point of a plot graph.
  4. 9. The hero does not want to complete a task given to them.
  5. 11. A selfless character who performs acts of bravery.
  6. 17. Closely related to climax on a plot graph.
  7. 18. We know a lot about this character.
  8. 19. When the characters prepare for the climax.
  9. 20. Emotion when you speak.
  10. 23. How high or low your voice is.
  11. 25. Introduces your paragraph.
  12. 27. Must be relevant, reliable, and in English.
  13. 28. Ambiguous.
  14. 30. You can trust this research.
  15. 31. What someone thinks about something
  16. 35. Includes Approach, Ordeal, and Treasure.
  17. 37. Speaking slowly and clearly.
  18. 40. Make sure you understood what someone said.
  19. 41. Happens just after the climax.
  20. 42. Means research is related to the topic.
  21. 43. Copying another's work without giving them credit.
Down
  1. 2. We don't know a lot about this character.
  2. 3. Thinking of ideas related to your topic.
  3. 4. Brainstorming, research, and planning.
  4. 7. Anyone or anything that brings change.
  5. 8. Person or event who brings the Call to Adventure.
  6. 9. Last 3 steps of the hero's journey.
  7. 10. Main character.
  8. 12. Putting information in your own words.
  9. 13. Saying words correctly.
  10. 14. When you start to write.
  11. 15. Fixing grammar, spelling, and mechanics problems.
  12. 16. The hero finds someone experienced to help them in their task.
  13. 21. Step 2 of the hero's journey.
  14. 22. Fixing the major problems in a project.
  15. 23. Speaking loudly, but not yelling.
  16. 24. The point of most tension in a story.
  17. 26. Adding the URL so that readers know where your information comes from.
  18. 29. The student becomes the master.
  19. 32. A website link.
  20. 33. How quickly or slowly you speak.
  21. 34. Smaller challenges that the hero faces before the big battle.
  22. 36. Something that is true.
  23. 38. A character that helps the main character.
  24. 39. The character who is against the main character.