Express

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Across
  1. 5. Research, plan, and acquire materials for the activity you are about to do
  2. 8. (v) to write code, or to write instructions for a computer.
  3. 9. Finding and fixing problems in an algorithm or program.
  4. 11. A list of steps to finish a task.
  5. 12. An instruction for the computer. Many commands put together make up algorithms and computer programs.
  6. 13. Statements that only run under certain conditions.
  7. 14. Attempt to do something
  8. 17. Carefully think back on something with the intention of improving the outcome in the future
  9. 18. A graphic character on the screen with properties that describe its location, movement, and look.
  10. 19. An action that causes something to happen.
  11. 20. A command that tells you to do something only up to the point that something becomes true.
  12. 22. An algorithm that has been coded into something that can be run by a machine.
Down
  1. 1. Loop Loops that have a predetermined beginning, end, and increment (step interval).
  2. 2. A placeholder for a piece of information that can change.
  3. 3. A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
  4. 4. A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.
  5. 5. The art of creating a program.
  6. 6. Part of a program that does not work correctly.
  7. 7. Putting commands in correct order so computers can read the commands.
  8. 10. An action that a sprite performs continuously until it’s told to stop.
  9. 12. A variable used throughout a program that never changes value
  10. 15. Loop A loop that continues to repeat while a condition is true.
  11. 16. Figure out the details of the problems that you are trying to solve
  12. 17. Do something again
  13. 21. The action of doing something over and over again.