Express
Across
- 5. Research, plan, and acquire materials for the activity you are about to do
- 8. (v) to write code, or to write instructions for a computer.
- 9. Finding and fixing problems in an algorithm or program.
- 11. A list of steps to finish a task.
- 12. An instruction for the computer. Many commands put together make up algorithms and computer programs.
- 13. Statements that only run under certain conditions.
- 14. Attempt to do something
- 17. Carefully think back on something with the intention of improving the outcome in the future
- 18. A graphic character on the screen with properties that describe its location, movement, and look.
- 19. An action that causes something to happen.
- 20. A command that tells you to do something only up to the point that something becomes true.
- 22. An algorithm that has been coded into something that can be run by a machine.
Down
- 1. Loop Loops that have a predetermined beginning, end, and increment (step interval).
- 2. A placeholder for a piece of information that can change.
- 3. A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
- 4. A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.
- 5. The art of creating a program.
- 6. Part of a program that does not work correctly.
- 7. Putting commands in correct order so computers can read the commands.
- 10. An action that a sprite performs continuously until it’s told to stop.
- 12. A variable used throughout a program that never changes value
- 15. Loop A loop that continues to repeat while a condition is true.
- 16. Figure out the details of the problems that you are trying to solve
- 17. Do something again
- 21. The action of doing something over and over again.