FAI CIE UNIT 4
Across
- 5. A data handling method where the first element inserted is the first one removed
- 14. An informed search algorithm that uses cost and heuristic to find optimal paths
- 15. A search method that selects the most promising node based on evaluation function
- 17. A description of how actions change one state into another
- 19. A method where the last element inserted is the first one removed
- 22. A search strategy that uses problem-specific knowledge (heuristics) to find solutions efficiently
- 24. The process of systematically browsing the web using search strategies
- 25. The set of all possible states reachable from the initial state
- 28. A search algorithm that explores nodes level by level
- 30. A step-by-step procedure to solve a problem or perform a task
Down
- 1. The process of finding a solution for structured problems like puzzles
- 2. The starting point of a problem before any actions are applied
- 3. The node that satisfies the objective of the problem
- 4. A technique of going back to previous states to find alternative solutions
- 6. The creation of a maze structure often used to test search algorithms
- 7. Restrictions or conditions that limit possible solutions
- 8. A problem or part of it that can be ignored without affecting the solution
- 9. The node representing the initial state in a search tree
- 10. A search algorithm that selects nodes based only on heuristic value
- 11. The total cost incurred to travel from start node to goal node
- 12. A search strategy that explores the state space without using any domain knowledge
- 13. A search algorithm that explores as deep as possible before backtracking
- 16. A search algorithm that expands the node with the lowest path cost
- 18. A node that generates one or more child nodes
- 20. The process of finding a sequence of actions to reach a goal state from an initial state
- 21. The process of exploring a state space to find a solution
- 23. A data structure that follows LIFO order
- 26. The process of determining a route from start to goal
- 27. A sequence of states or nodes connecting the start to the goal
- 29. An operation that moves the system from one state to another