Fighting Game Terminology
Across
- 1. Keeping the opponent off the ground with subsequent hits
- 2. A type of character defined by a projectile and DP
- 6. The state of being hit while attacking
- 7. A move designed to beat arial moves
- 8. A move that cannot be blocked
- 10. Grabbing the opponent mid air
- 16. Nickname given to resource gauges used to perform supers
- 17. Nickname given to projectiles
- 18. Nickname given to low normals that knock down an opponent
- 21. Hitting with the end of a moves active frames
- 22. Inputting a dash mid air as soon as possible
- 24. A combo that kills from full health
- 27. A situation where the defender must guess between different options to defend against attacks
- 28. Inputting a move as an opponent switches sides to autocorrect the direction of the move
- 29. Pressing down then up in quick succession to get a "superjump"
- 30. Inputting a normal in the middle of a charge motion
- 31. A special move that can be extended with subsequent inputs
- 33. Nickname given to air moves that descend downwards usually performed with a QCB input
- 34. A type of character defined by their low health and high movement
- 35. A character that controls an additional character at the same time
- 37. Nickname given to z input reversals
- 38. The nickname given to the FCB+F or 632146 input
Down
- 1. Tapping back to block a move right as it hits
- 3. Hitting two buttons in quick succession to trick the game into giving you back to back presses of the same button
- 4. Canceling a forward advancing normal into a special move to move forward
- 5. Knocking an opponent against the edge of a stage and having them rebound off
- 9. The state of having an opponent knocked down
- 11. Nickname given to vertical charge reversals
- 12. The state of neither player having the advantage
- 13. Killing three of the opponent's characters with one combo
- 14. Killing two of the opponent's characters with one combo
- 15. A type of damage that occurs even when blocking
- 19. Inputting a jump and landing without inputting a move
- 20. The term given to the remaining health of a character that barely survived death
- 23. A single input that results in multiple outcomes depending on the opponent's actions
- 25. Hitting an opponent while they are knocked down
- 26. The act of grabbing at the same time as the opponent to neutralize their grab
- 32. Inputting upforward at the end of a special to instantly do it in the air
- 36. Rapidly pressing a button to avoid a mistimed input