Fighting game terms
Across
- 2. has a dp and a fireball
- 5. used by daigo famously
- 6. when a move misses
- 8. attack that hits on opposite side
- 9. how to avoid damage
- 12. combo while your opponent is airborne
- 13. prevent a throw
- 15. beginning frames
- 17. classic anti air and wakeup option
Down
- 1. justin's goat
- 2. classic controller type
- 3. cannot be blocked
- 4. opponent has the advantage
- 5. hit during recovery
- 7. 1/60th of a second
- 10. hit during startup
- 11. you have the advantage
- 14. quick burst of movement
- 16. pressure on wakeup