Fighting game terms

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Across
  1. 2. has a dp and a fireball
  2. 5. used by daigo famously
  3. 6. when a move misses
  4. 8. attack that hits on opposite side
  5. 9. how to avoid damage
  6. 12. combo while your opponent is airborne
  7. 13. prevent a throw
  8. 15. beginning frames
  9. 17. classic anti air and wakeup option
Down
  1. 1. justin's goat
  2. 2. classic controller type
  3. 3. cannot be blocked
  4. 4. opponent has the advantage
  5. 5. hit during recovery
  6. 7. 1/60th of a second
  7. 10. hit during startup
  8. 11. you have the advantage
  9. 14. quick burst of movement
  10. 16. pressure on wakeup