Fighting game terms
Across
- 3. has a dp and a fireball
- 4. classic controller type
- 5. you build this by hitting the opponent
- 6. hit during recovery
- 8. classic anti air and wakeup option
- 9. when a move misses
- 13. win two of these to win the game
- 15. justin's goat
- 16. how to avoid damage
- 18. combo while your opponent is airborne
- 19. walk back to avoid a throw tech
- 20. prevent a throw
- 21. hits on wakeup
- 22. pressure on wakeup
- 23. used by daigo famously
- 25. attack that hits on opposite side
- 27. win without being hit
Down
- 1. quick burst of movement
- 2. the simplest fighting game ever
- 5. opponent has the advantage
- 7. legendary secret command grab super
- 10. 1/60th of a second
- 11. you have the advantage
- 12. cannot be blocked
- 14. hit during startup
- 17. inescapable string of attacks
- 19. beginning frames
- 24. allows a hit to be ignored
- 26. you can spend meter on this