Flashdrive Fun
Across
- 4. transforms one object into another object
- 9. organizes works into layers and frames so you can create animations
- 11. allows you to animate symbols and give them the apperance of motion
- 13. Panel stores the assets that you use in your flash files
- 15. used to create and display content
- 17. building blocks that are stored in the library
- 18. the main working area in flash where you create and manipulate artwork
Down
- 1. tool the basic drawing tools for flash
- 2. the number of frames per second
- 3. short for "in between"
- 5. unique qualities for a specific object
- 6. movie clip button and graphics
- 7. where you create your flash content and animation
- 8. a frame that defines a change in animation
- 10. spaces by default you will see the essential workspace but you can also create your own
- 12. a cell on the timeline that represents still images
- 14. allows you to create and manipulate artwork
- 16. rows on the timeline that organize and allow stacking of items on the stage
- 17. flash content viewed in flash player