Flowlab Vocabulary

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Across
  1. 2. a value that can change during gameplay
  2. 4. the rules that govern the movement and interaction of objects in the game
  3. 8. player or user commands
  4. 11. to activate or initiate a specific action or event in a game
  5. 12. a group of game objects that are treated as a single unit
  6. 13. a level of depth or distance from the viewer in the game world
Down
  1. 1. to detect when two objects come into contact with each other
  2. 3. actions or interactions of game objects or characters within the game
  3. 5. the flow of the logic in a game, allowing certain actions to occur only under specific conditions
  4. 6. to add audio effects to the game
  5. 7. a graphic object that can be controlled by the player or game itself
  6. 9. to display text or numbers on the game screen
  7. 10. to measure and control the passage of time in a game
  8. 14. the process of creating movement in a game object or character