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Across
  1. 3. the computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.
  2. 6. the use of largely automatic equipment in a system of manufacturing or other production process.
  3. 7. a computing method for delivering information technology (IT) services in which resources are retrieved from the Internet through web-based tools and applications, as opposed to a direct connection to a server.
  4. 8. the action or process of making a physical object from a three-dimensional digital model, typically by laying down many thin layers of a material in succession.
  5. 10. a computer-controlled robotic device designed to assist a person.
Down
  1. 1. extremely large data sets that may be analyzed computationally to reveal patterns, trends, and associations, especially relating to human behavior and interactions.
  2. 2. the process of planning, organizing, leading, and controlling the activities of an organization in order to minimize the effects of risk on an organization's capital and earnings.
  3. 4. wearable mobile machine that is powered by a system of electric motors, pneumatics, levers, hydraulics, or a combination of technologies that allow for limb movement with increased strength and endurance.
  4. 5. the state or quality of being connected together, or to the potential to connect in an easy and effective way.
  5. 9. the interconnection via the Internet of computing devices embedded in everyday objects, enabling them to send and receive data.