FPL

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Across
  1. 2. Linear data structure following FIRST-IN-FIRST-OUT principle
  2. 4. Collection of elements stored at contiguous memory locations
  3. 7. Processed data that provides meaningful context
  4. 9. Data structure with nodes connected via pointers
  5. 10. Blueprint or template for creating objects
  6. 11. Hierarchical non-linear data structure with nodes
  7. 12. Non-linear data structure with vertices and edges
  8. 13. Mechanism where one class acquires properties of another
  9. 14. Ability of objects to take multiple forms
Down
  1. 1. Programming paradigm based on procedure calls and functions
  2. 3. Basic data types like integer, float, and characterENCAPSULATION Bundling data and methods together in a single unit
  3. 5. Linear data structure following LAST-IN-FIRST-OUT principle
  4. 6. Information combined with experience and insight
  5. 8. Hiding complex implementation details from users
  6. 15. Instance of a class with defined attributes and behaviors