FPL
Across
- 2. Linear data structure following FIRST-IN-FIRST-OUT principle
- 4. Collection of elements stored at contiguous memory locations
- 7. Processed data that provides meaningful context
- 9. Data structure with nodes connected via pointers
- 10. Blueprint or template for creating objects
- 11. Hierarchical non-linear data structure with nodes
- 12. Non-linear data structure with vertices and edges
- 13. Mechanism where one class acquires properties of another
- 14. Ability of objects to take multiple forms
Down
- 1. Programming paradigm based on procedure calls and functions
- 3. Basic data types like integer, float, and characterENCAPSULATION Bundling data and methods together in a single unit
- 5. Linear data structure following LAST-IN-FIRST-OUT principle
- 6. Information combined with experience and insight
- 8. Hiding complex implementation details from users
- 15. Instance of a class with defined attributes and behaviors