FRME Unit 3 Vocab

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Across
  1. 5. A current pattern or direction in consumer shopping behavior or retail strategies.
  2. 8. Software used to create digital sketches, patterns, and technical drawings for fashion products.
  3. 9. The production of goods in a different country, often to reduce costs or increase efficiency.
  4. 11. Computer systems that perform tasks requiring human-like intelligence, such as predicting trends or personalizing shopping experiences.
  5. 12. The buying and selling of products or services over the internet.
  6. 15. An AI-powered program that simulates conversation with customers to answer questions or assist with purchases online.
  7. 16. A computerized system used to process sales transactions, track inventory, and record customer purchase data.
  8. 20. A business model that quickly produces inexpensive clothing inspired by current trends to rapidly bring products to market.
  9. 23. Bringing goods into a country from another country for sale.
  10. 26. Technology that uses radio waves to automatically identify and track items through electronic tags.
  11. 28. The system of production, distribution, and consumption that drives the financial impact of the fashion industry.
  12. 29. A process that creates physical objects by layering materials based on a digital design file.
  13. 30. Technology that creates a fully immersive digital environment that users can explore, often using special headsets.
Down
  1. 1. A series of printed lines or patterns that store product information and can be scanned to identify price and track inventory.
  2. 2. A strategy in which brands collaborate with social media personalities to promote products to their followers.
  3. 3. The exchange of goods and services between countries.
  4. 4. A system used to collect, organize, and analyze customer data to improve communication, service, and loyalty.
  5. 6. Programs that allow designers to create and visualize garments in three dimensions before production.
  6. 7. The production of goods within a company’s own country.
  7. 10. Technology that overlays digital images onto the real world, such as virtual try-on features for clothing.
  8. 13. A computer-controlled machine that cuts fabric quickly and accurately during garment production.
  9. 14. An online application that allows users to create, share, and interact with content and networks.
  10. 17. The promotion of products or brands using online channels such as websites, email, social media, and search engines.
  11. 18. Paid promotional messages delivered through online platforms such as websites, apps, and social media.
  12. 19. The network of businesses, people, and processes involved in creating and delivering a product from raw materials to the customer.
  13. 21. Software used to track stock levels, orders, sales, and deliveries.
  14. 22. The process of examining data to identify patterns and trends that help businesses make informed decisions.
  15. 24. The process of improving a website’s speed, design, and content to increase traffic and sales.
  16. 25. Technology Innovations and tools that reduce environmental impact in fashion production, such as water-saving processes or recycled materials.
  17. 27. Sending goods to another country for sale.