Fusion 360
Across
- 2. Duplicates selected sketch curves in an arc or circular pattern. Select the curves to pattern, the point to revolve around, and the quantity.
- 3. Creates a polygon using the center point and midpoint of one edge. Select the center point of the polygon. Specify a value for the number of sides. Select the midpoint of an edge or specify a distance and select a point.
- 4. The navigation bar contains commands used to zoom, pan, and orbit your design. The display settings control the appearance of the interface and how designs are displayed on the canvas.
- 6. Creates, joins, or removes volumes using bounding volumes formed by tool selections. Select solids, surfaces or workplanes as tools to form volumes (or cells). These cells can be used to cut existing solids or to join to existing solids or to create a new solid.
- 11. Adds depth to a closed sketch profile or planar face. Select the profile or planar face then specify the distance to extrude.
- 15. Insert a McMaster-Carr Component into the active document. Browse to the desired component, click the Product Detail CAD icon, select the file type, then click save.
- 17. Trims a sketch curve to the nearest intersecting curve or boundary geometry. Pause the cursor over the curve to preview the portion to be trimmed. Select the curve to trim.
- 23. Revolves a sketch profile or planar face around a selected axis. Select a profile or planar face then select the axis to revolve around.
- 24. Reverses the effects or results of the most recent action.
- 26. (keyboard shortcut “L”) Creates lines and arcs. Select a start and endpoint to define a line segment. Click and drag the endpoint of a segment to define an arc.
- 28. In the profile, you can control your profile and account settings, or use the help menu to continue your learning or get help in troubleshooting.
- 31. Moves an object (component, body, sketch, work geometry) by aligning geometry selected from the object with geometry selected elsewhere. Geometry can be a point, line, plane, circle, or coordinate system. Snaps are treated as full coordinate systems for full position and orientation alignment. Select the point on the object to move then select the point on the face to align to. Click Flip and Angle to rotate the object.
- 32. Creates a construction plane that is tangent to a cylindrical or conical face. Select the cylinder or cone that the plane will be tangent to. Specify the position by entering an angle or selecting a reference plane and then adding an angle.
- 34. Projects the body silhouette, edges, work geometries and sketch curves into the active sketch plane. Use the selection filter to project a specific type of geometry or the body silhouette.
- 36. Displays the Parameters dialog box. Edit the name, expression, and comments for parameters. Create User Parameters to use in other expressions.
- 37. Creates a hole based on user-specified values and selections. Select a face to place the hole then select edges to position the hole on the face, or select sketch points to place multiple holes. Specify the hole type, tap type, and size values.
- 38. Creates a solid box. Select a plane, draw a rectangle then specify the height of the box.
- 41. Creates a rectangle using three points to define width, direction, and height. Select the first point as the start of the rectangle. Select the second point or specify a distance value and pick a point. Select the third point or specify a distance value.
- 42. Converts the selected body to a mesh body and outputs to STL or a 3D print utility (software). Select the body to output. Set the mesh controls and specify the print utility to output to.
- 44. Creates a solid cylinder. Select a plane, draw a circle then specify the height of the cylinder.
- 47. (keyboard shortcut “1”) Define a window by mouse down drag. Selection from left to right will select any target within the boundary. Selection from right to left will select any target crossed by the boundary.
- 48. Physical materials affect the color and engineering properties of bodies and components. Drag the physical material from the dialog to the body or component.
- 49. Creates duplicate faces, features, bodies, or components and arranges them in rows and columns. Select the objects to pattern then specify the direction, quantity, and distance.
- 52. Use the ViewCube to orbit your design or view the design from standard view positions.
- 53. Creates a new empty component or converts existing bodies to components. When creating an empty component, enter a name and select the parent. When converting bodies, select the bodies to convert.
- 56. Creates an arc using three points. Select the start point, end point, and then a point on the arc.
- 58. Your portal to both community and professional built Add-Ins for Fusion 360. Install apps to further enhance the functionality of Autodesk Fusion 360.
- 60. Duplicates sketch curves in rows and columns. Select the curves to pattern then specify the direction, quantity, and distance.
Down
- 1. Creates a circle tangent to two sketch lines. Select two lines then specify the radius of the circle.
- 5. Creates a spline curve through the selected points. Select the first point to start the spline. Select additional points as fit points.
- 7. Places an arc of a specified radius at the intersection of two lines or arcs. Select the vertex or the two lines or arcs. Specify a radius for the fillet.
- 8. Copies the selected sketch curves a specified distance from the original curves. Select the curves to offset then specify the offset distance.
- 9. Creates a polygon using the center point and a vertex. Select the center point of the polygon. Specify a value for the number of edges. Select a vertex point or specify a distance and select a point.
- 10. Sweeps a sketch profile or planar face along a selected path. Select a series of profiles or planar faces to define a shape. Optionally select rails or a centerline guide the shape.
- 12. The timeline lists operations performed on your design. Right-click operations in the timeline to make changes. Drag operations to change the order they are calculated.
- 13. Deletes the selected entity from the design. Select components, bodies, sketches, and construction entities to remove.
- 14. Create sketch dimensions for sketch geometries. Use dimensions to control the size or position of sketch objects. Select the sketch curves to dimension then select an area to position the dimension.
- 16. Opens the material browser. Manage materials the Fusion 360 material library. Upload or alter existing materials.
- 18. Moves the selected face, body, sketch, or construction geometry a specified distance angle. Select the objects to modify then specify the distance or angle. Use Set Pivot to reposition the manipulator.
- 19. Creates a circle defined by two points. Specify two points on the diameter of the circle.
- 20. Use the Toolbar to select the workspace you want to work in, and the tool you want to use in the workspace selected.
- 21. Opening The Data Panel gives you access to your Project Files and Folders. Click the Show Data Panel button in the upper left of the Fusion window. The Panel will expand on the left side and display the project folders. You can also add members to projects and Import data from other sources.
- 22. Removes material from a part interior, creating a hollow cavity with walls of a specified thickness. Select faces then specify a thickness. The selected faces will be removed and the body will become hollow.
- 25. Creates a circle defined by three points. Specify three points on the circumference of the circle. The points define the size and the position of the circle.
- 27. (keyboard shortcut “C”) Creates a circle using a center point and diameter. Select to define the center point then specify the diameter.
- 29. Include edges, work geometry, and sketch curves into the current sketch. Select the objects to include.
- 30. Creates a transitional shape between two or more sketch profiles or planar faces. Select a series of profiles or planar faces to define a shape. Optionally select rails or a centerline to guide the shape.
- 33. Makes a mirrored copy of selected faces, features, bodies, or components at equal distances across a plane. Select the objects to mirror then the plane to mirror around.
- 35. Creates a rectangle using two points to define the center and one corner. Select the first point as the center of the rectangle. Select a corner point or specify width and height values.
- 39. Creates a solid body sphere.Select a plane then specify the center point of the sphere and the diameter.
- 40. Shifts the view without changing the viewing direction or magnification.
- 43. Creates duplicate faces, features, bodies, or components and arranges them in an arc or circular pattern. Select the objects to pattern, the axis to revolve around, and the quantity.
- 45. Creates an arc using three points. Select the center point, then select the start point and then select the endpoint or specify an angle value.
- 46. Applies a bevel to one or more edges. Select the edges then specify a distance.
- 50. (keyboard shortcut “R”) Creates a rectangle using two points for the diagonal corners. Select the first point as the start of the rectangle. Select the second point or specify the width and height values.
- 51. Scales sketch objects, bodies, or components. Select the objects to scale then specify the scale factor.
- 54. (keyboard shortcut “J”) Positions components relative to one another and defines the relative motion. Select geometry or joint origins to define the joint. Specify the type to define the relative motion.
- 55. Enters Sketch mode and creates a new sketch on a selected plane or face. Select Finish Sketch to exit out of the mode.
- 57. Zooms in and out as the mouse is moved from left to right.
- 59. Inserts text into the active sketch. Use text as a profile to create 3D geometry. Select the insertion point and input the text. Modify the format of the text in the Text dialog box.