Fusion 360 Key Terms
Across
- 7. Moves the selected face, body, sketch, or construction geometry a specified distance angle.
- 8. Creates duplicate faces, features, bodies, or components and arranges them in an arc or circular pattern. Select the objects to pattern, the axis to revolve around, and the quantity.
- 11. Creates duplicate faces, features, bodies, or components and arranges them in rows and columns.
- 12. Adds depth to a closed sketch profile or planar face.
- 15. Applies a bevel to one or more edges
- 17. Physical materials affect the color and engineering properties of bodies and components.
- 18. Creates a new empty component or converts existing bodies to components.
- 19. Creates lines and arcs.
- 20. Positions components relative to one another and defines the relative motion.
Down
- 1. Creates a rectangle using two points to define the center and one corner.
- 2. Enters Sketch mode and creates a new sketch on a selected plane or face. Select Finish Sketch to exit out of the mode.
- 3. Makes a mirrored copy of selected faces, features, bodies, or components at equal distances across a plane.
- 4. The appearance affects the color of the bodies, components, and faces. Appearances override the color assigned from the physical material.
- 5. Creates a transitional shape between two or more sketch profiles or planar faces.
- 6. Adds fillets or rounds to one or more edges.
- 8. Creates a polygon using the center point and midpoint of one edge. Select the center point of the polygon.
- 9. Add internal or external threads to cylindrical geometry. Threads can be cosmetic or modeled on the geometry.
- 10. Saves the file that is currently open.
- 13. - Creates a construction plane that is offset from the selected face or plane.
- 14. Trims a sketch curve to the nearest intersecting curve or boundary geometry.
- 16. Creates a solid coil. Select a plane then draw a circle to specify the major diameter of the coil.