g6s1-programming-concepts-2-y2

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Across
  1. 3. Repeat over and over
  2. 4. Stores multiple data
  3. 6. Visual representation
  4. 11. If the condition isn't true
  5. 12. To reuse some lines of code
Down
  1. 1. Step by step
  2. 2. Stores single information
  3. 5. Programming language
  4. 7. To make a forever loop
  5. 8. When a specific action happens
  6. 9. Conditionals keyword
  7. 10. Smart machines