Game Design

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Across
  1. 2. Joining two vertices together forms an edge.
  2. 7. predefining certain areas in a game
  3. 11. A container that holds any combination of Assets
  4. 12. A test to a game with their hardware and distribution platforms
  5. 15. A unified UI editing tool in Unity
  6. 16. A GameObject that receives components for functionality.
  7. 17. Another word for coding or programming
  8. 19. Game development lingo for the “version” of a game
  9. 20. The process of applying textures to GameObjects
  10. 22. Shorthand for anything that goes into a video game
  11. 23. The smallest building-block of a screen image
  12. 24. assurance (QA) Testing a game for its overall quality
Down
  1. 1. proof-of-concept portion of a game
  2. 3. Characters, props, and scenery in Unity
  3. 4. A feature in Unity for creating cinematic content
  4. 5. Artificial intelligence
  5. 6. The entire editable area in which a game can be built
  6. 8. The creation of an instance
  7. 9. Creating a stable and predictable gaming experience.
  8. 10. A typically customized, reusable version of a GameObject.
  9. 13. Any development issue that makes a game unenjoyable
  10. 14. Abbreviation for personal computer
  11. 17. Bitmap images, often used as 2D GameObjects
  12. 18. The rendered, platform-specific output
  13. 21. A game version that contains all major features and most assets.