Game Design
Across
- 2. Joining two vertices together forms an edge.
- 7. predefining certain areas in a game
- 11. A container that holds any combination of Assets
- 12. A test to a game with their hardware and distribution platforms
- 15. A unified UI editing tool in Unity
- 16. A GameObject that receives components for functionality.
- 17. Another word for coding or programming
- 19. Game development lingo for the “version” of a game
- 20. The process of applying textures to GameObjects
- 22. Shorthand for anything that goes into a video game
- 23. The smallest building-block of a screen image
- 24. assurance (QA) Testing a game for its overall quality
Down
- 1. proof-of-concept portion of a game
- 3. Characters, props, and scenery in Unity
- 4. A feature in Unity for creating cinematic content
- 5. Artificial intelligence
- 6. The entire editable area in which a game can be built
- 8. The creation of an instance
- 9. Creating a stable and predictable gaming experience.
- 10. A typically customized, reusable version of a GameObject.
- 13. Any development issue that makes a game unenjoyable
- 14. Abbreviation for personal computer
- 17. Bitmap images, often used as 2D GameObjects
- 18. The rendered, platform-specific output
- 21. A game version that contains all major features and most assets.