Game Design
Across
- 1. The process of fixing a bug.
- 4. A game that involves exploration, character interaction, and a story
- 5. A type or flavor of agile production methodology.
- 7. NonDisclosure Agreement.
- 8. A form of legal protection for intellectual property that is useful and novel.
- 9. When a player character dies, and the player still has "extra lives," the player may come back to life and continue playing.
- 11. A truncated version of a game, intended to entice players to shell out their hard-earned bucks to buy the full version.
- 12. The process of making changes to a game so that it appeals to the players in a part of the world other than that in which it was originally created or originally published.
- 13. In games, this usually refers to a technology that's used to prevent the unauthorized publication of games or to prevent user piracy.
- 15. See Protagonist.
Down
- 2. A benefit provided by some companies to their employees.
- 3. A person who is facile with games.
- 6. A piece of hardware held in the user's hands to perform all user inputs in a game
- 10. A small game machine, batterypowered, designed to be played while held in the hands. Like Game Boy, PSP, or Tamagotchi.
- 14. NonPlayer Character. A game character not under the direct control of the end user, usually controlled by the game's A.I.