game design
Across
- 2. How hard is the difficulty of the game
- 4. The “verbs” of the game like running, jumping.
- 8. How do you tell what to do or not what to do?
- 9. What are the things, the coins, the obstacles?
Down
- 1. What is the game played on?
- 3. What is the player going to interact with?
- 5. Is it a controller, a joystick or a keyboard?
- 6. What is the achievement goal?
- 7. it could be simple, or hard