Game design Cross Puzzle
Across
- 5. the date by which something needs to be done.
- 6. describes a game where players are free to do more or less as they please rather than follow a linear story.
- 7. someone with little to no experience
- 12. beta testers
- 14. a time when a player is not actually participating in the game.
- 17. Video game genre in which a principal activity is running, leaping, and jumping, often from one platform.
- 19. Games–Tactical games, usually for two players.
- 20. games ought to be simple; as the typical objective of a game as opposed to a puzzle is to have the players play the other players.
Down
- 1. an extent to which the game circumstances change over time.
- 2. between the planner and improviser.
- 3. Bearing no relation to/connection with the real world.
- 4. game design improves with the experience of the designer.
- 8. opposite of being disorganized
- 9. a middleman between game creators and game publishers who helps arrange a deal.
- 10. an accessible game is easy to learn to play.
- 11. a game with lots of this requires a lot of experience and study to play well.
- 13. A genre with a principal activity of shooting at enemies and blowing stuff up.
- 15. playing a game by yourself.
- 16. Non player character
- 18. artificial intelligence.