Game design Cross Puzzle

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Across
  1. 5. the date by which something needs to be done.
  2. 6. describes a game where players are free to do more or less as they please rather than follow a linear story.
  3. 7. someone with little to no experience
  4. 12. beta testers
  5. 14. a time when a player is not actually participating in the game.
  6. 17. Video game genre in which a principal activity is running, leaping, and jumping, often from one platform.
  7. 19. Games–Tactical games, usually for two players.
  8. 20. games ought to be simple; as the typical objective of a game as opposed to a puzzle is to have the players play the other players.
Down
  1. 1. an extent to which the game circumstances change over time.
  2. 2. between the planner and improviser.
  3. 3. Bearing no relation to/connection with the real world.
  4. 4. game design improves with the experience of the designer.
  5. 8. opposite of being disorganized
  6. 9. a middleman between game creators and game publishers who helps arrange a deal.
  7. 10. an accessible game is easy to learn to play.
  8. 11. a game with lots of this requires a lot of experience and study to play well.
  9. 13. A genre with a principal activity of shooting at enemies and blowing stuff up.
  10. 15. playing a game by yourself.
  11. 16. Non player character
  12. 18. artificial intelligence.