Game Design Crossword

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Across
  1. 2. A game version that contains all major features and assets. This version of a game contains no major bugs and is on its way to code release
  2. 5. Everything that makes up your game, such as assets, components, GameObjects, and scripts.
  3. 7. Game development lingo for the “version” of a game. Also known as a “release” or “release candidate.”
  4. 9. Segments of a game that are not controlled by the player
  5. 11. Computer languages used for creating and defining functionality in software.
  6. 12. In game development, the act of putting an asset into a standalone frame of action and capturing that moment, to be followed by others, until there is a series of these frames to effectively convey animation of the asset.
  7. 15. Compatible with more than one kind of hardware or operating system.
  8. 16. A fully 3D asset in a video game that is created by adding textures and other features to a mesh.
  9. 18. Any development issue that makes a game unenjoyable, unstable, or unplayable in its current state.
  10. 20. A handheld device with the computing power of a personal computer and features for real-time voice and data communications.
  11. 21. The action of two objects coming together and touching/striking one another in-game.
  12. 24. A professional document created by game developers to fully define and justify the game they’ve created or plan to create, usually as part of their pitch to a publisher.
  13. 25. A visual wrapping placed around Game Objects, such as the skin on a character.
Down
  1. 1. Translating a game into multiple languages.
  2. 3. A method of preprocessing performed on game assets and data to ensure they load and perform well in real-time and do not slow down gameplay due to requiring a lot of processor or GPU capacity.
  3. 4. The essential functions, rules, and outcomes that create gameplay.
  4. 5. The process of predefining certain areas in a game in which rendering occurs, which optimizes game performance in those selected areas.
  5. 6. The connection between two vertices of an angle.
  6. 8. Another word for coding or programming
  7. 10. Shorthand for anything that goes into a video game – characters, objects, sound effects, maps, environments, etc.
  8. 13. A game action that is completed through user input.
  9. 14. One who designs the aesthetic and structure of a game.
  10. 17. Creating a stable and predictable gaming experience.
  11. 19. A type of personal computer specifically built for gaming. Sony PlayStation, Microsoft Xbox, and Nintendo Switch are all examples of consoles.
  12. 22. Any aspect of a game that creates its value and purpose.
  13. 23. An in-game character or object that uses AI to interact with other objects in its environment.