Game Design Crossword

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Across
  1. 1. ­ One step beneath Dork. (It's arguable that I've gotten this backwards.)
  2. 5. ­ The act of hanging out at a spawn spot, either where monsters spawn or where new players spawn, for the purpose of getting an easy kill.
  3. 6. ­ A problem, usually one that can be fixed by changing some code.
  4. 8. ­ A game that involves exploration, character interaction, story, and puzzle solving. Different from an RPG in that the adventure game usually does not include "hit points" or fighting.
  5. 9. ­ Non­Player Character. A game character not under the direct control of the end user, usually controlled by the game's A.I.
  6. 11. ­ A type of player who finds loopholes in game rules and features so he can use them to his advantage.
Down
  1. 2. ­ A practice gamers engage in to collect a game commodity such as in­ game gold. Some players farm gold and then sell it online to other players.
  2. 3. ­ Person who uses software without paying for it, or who copies software without permission of the software owner.
  3. 4. ­ Short for "source code," that which a programmer creates.
  4. 5. ­ Central processing unit (the brain of a computer or game console or mobile device).
  5. 6. ­ A term used for a phase of development in the process of making an electronic game.
  6. 7. ­ A person who is facile with games. Especially, someone who plays games professionally.
  7. 8. ­ Any game that requires fast reflexes on the part of the player.
  8. 10. ­ A truncated version of a game, intended to entice players to shell out their hard-earned bucks to buy the full version.
  9. 12. ­ Video games are usually broken into bite­size chunks called "levels," "stages," or "missions." Different games may refer to these as "worlds."